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  • 13:29, 27 July 2008 (diff | hist) . . (-223). . EXT CSQC COPYTOTEXTURE(current)
  • 13:25, 27 July 2008 (diff | hist) . . (+1). . EXT CSQC COPYTOTEXTURE(Possible Issues)
  • 13:21, 27 July 2008 (diff | hist) . . (-28). . EXT CSQC COPYTOTEXTURE(Extension Proposal)
  • 11:28, 27 July 2008 (diff | hist) . . (+2,050). . N EXT CSQC COPYTOTEXTURE(New page: ===Extension Proposal=== Suggested extension for copying a portion of the screen to a texture in client side QuakeC. This will essentially be a wrapper for the OpenGL function ''glCopyTexI...)
  • 14:18, 29 February 2008 (diff | hist) . . (+393). . N DP QC STRREPLACE(New page: Builtin definitions: <pre> string(string search, string replace, string subject) strreplace = #484; string(string search, string replace, string subject) strireplace = #485; </pre> strrep...)
  • 14:18, 29 February 2008 (diff | hist) . . (+57). . QSG extensions
  • 14:16, 29 February 2008 (diff | hist) . . (+582). . N FTE STRINGS(New page: Builtin definitions: <pre> float(string str, string sub, float startpos) strstrofs = #221; float(string str, float ofs) str2chr = #222; string(float c, ...) chr2str = #223; string(float cc...) (current)
  • 14:13, 29 February 2008 (diff | hist) . . (+188). . N TW SV STEPCONTROLS(New page: Cvars: <pre> sv_jumpstep (0/1, default 1) sv_stepheight (default 18) </pre> sv_jumpstep allows stepping up onto stairs while airborn, sv_stepheight controls how high a single step can be.) (current)
  • 14:12, 29 February 2008 (diff | hist) . . (-43). . TENEBRAE GFX DLIGHTS(current)
  • 14:12, 29 February 2008 (diff | hist) . . (+1,687). . N TENEBRAE GFX DLIGHTS(New page: Fields: <pre> .float light_lev; // Radius (does not affect brightness), typical value 350 .vector color; // Color (does not affect radius), typical value '1 1 1' // (b...)
  • 14:09, 29 February 2008 (diff | hist) . . (+1,449). . N PRYDON CLIENTCURSOR(New page: Effects bit: <pre> float EF_SELECTABLE = 16384; // allows cursor to highlight entity (brighten) </pre> Field definitions: <pre> .float cursor_active; // True if cl_prydoncursor mod...) (current)
  • 14:08, 29 February 2008 (diff | hist) . . (+328). . N NXQ GFX LETTERBOX(New page: Shows that the engine supports the "r_letterbox" console variable, set to values in the range 0-100 this restricts the view vertically (and turns off sbar and crosshair), value is a 0-100 ...) (current)
  • 14:07, 29 February 2008 (diff | hist) . . (+311). . N NEXUIZ PLAYERMODEL(New page: Console commands: <pre> playermodel <name> - FIXME: EXAMPLE NEEDED playerskin <name> - FIXME: EXAMPLE NEEDED </pre> Field definitions: <pre> .string playermodel; // name of player model s...) (current)
  • 14:07, 29 February 2008 (diff | hist) . . (+114). . N NEH RESTOREGAME(New page: Engine-called QC prototypes: <pre> void() RestoreGame; </pre> When a savegame is loaded, this function is called.) (current)
  • 14:06, 29 February 2008 (diff | hist) . . (+98). . N NEH CMD PLAY2(New page: Shows that the engine supports the "play2" console command (plays a sound without spatialization).) (current)
  • 14:06, 29 February 2008 (diff | hist) . . (+639). . N KRIMZON SV PARSECLIENTCOMMAND(New page: Engine-called QC prototypes: <pre> void(string s) SV_ParseClientCommand; </pre> Builtin definitions: <pre> void(entity e, string s) clientcommand = #440; float(string s) tokenize = #441; ...)
  • 14:05, 29 February 2008 (diff | hist) . . (+1,847). . N FRIK FILE(New page: Builtin definitions: <pre> float(string s) stof = #81; // get numerical value from a string float(string filename, float mode) fopen = #110; // opens a file inside quake/gamedir/data/ (mod...) (current)
  • 14:03, 29 February 2008 (diff | hist) . . (+449). . N EXT BITSHIFT(New page: Builtin definitions: <pre> float(float number, float quantity) bitshift = #218; </pre> Multiplies number by a power of 2 corresponding to quantity (0 = *1, 1 = *2, 2 = *4, 3 = *8, -1 = /2...) (current)
  • 14:03, 29 February 2008 (diff | hist) . . (+155). . N DP VIEWZOOM(New page: Field definitions: <pre> .float viewzoom; </pre> Scales fov and sensitivity of player, valid range is 0 to 1 (intended for sniper rifle zooming, and such))
  • 14:02, 29 February 2008 (diff | hist) . . (+3,606). . N DP TRACE HITCONTENTSMASK SURFACEINFO(New page: Globals: <pre> .float dphitcontentsmask; // If non-zero on the entity passed to traceline/tracebox/tracetoss // this will override the normal collidable contents ...)
  • 14:00, 29 February 2008 (diff | hist) . . (+64). . QSG extensions
  • 13:58, 29 February 2008 (diff | hist) . . (+735). . N DP TE STANDARDEFFECTBUILTINS(New page: Builtin definitions: <pre> void(vector org) te_gunshot = #418; void(vector org) te_spike = #419; void(vector org) te_superspike = #420; void(vector org) te_explosion = #421; void(vector or...)
  • 13:58, 29 February 2008 (diff | hist) . . (+355). . N DP TE SPARK(New page: Builtin definitions: <pre> void(vector org, vector vel, float howmany) te_spark = #411; </pre> Temp entity definitions: <pre> float TE_SPARK = 51; </pre> Protocol: <pre> vector origin by...)
  • 13:57, 29 February 2008 (diff | hist) . . (+228). . N DP TE SMALLFLASH(New page: Builtin definitions: <pre> void(vector org) te_smallflash = #416; </pre> Temp entity definitions: <pre> float TE_SMALLFLASH = 72; </pre> Protocol: <pre> vector origin </pre> Creates a s...)
  • 13:56, 29 February 2008 (diff | hist) . . (+595). . N DP TE QUADEFFECTS1(New page: Builtin definitions: <pre> void(vector org) te_gunshotquad = #412; void(vector org) te_spikequad = #413; void(vector org) te_superspikequad = #414; void(vector org) te_explosionquad = #415...)
  • 13:55, 29 February 2008 (diff | hist) . . (+248). . N DP TE PLASMABURN(New page: Builtin definitions: <pre> void(vector org) te_plasmaburn = #433; </pre> Temp entity definitions: <pre> float TE_PLASMABURN = 75; </pre> Protocol: <pre> vector origin </pre> Creates a s...)
  • 13:55, 29 February 2008 (diff | hist) . . (+590). . N DP TE PARTICLESNOW(New page: Builtin definitions: <pre> void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow = #410; </pre> Temp entity definitions: <pre> float TE_PARTICLE...)
  • 13:54, 29 February 2008 (diff | hist) . . (+540). . N DP TE PARTICLERAIN(New page: Builtin definitions: <pre> void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain = #409; </pre> Temp entity definitions: <pre> float TE_PARTICLE...)
  • 13:53, 29 February 2008 (diff | hist) . . (+610). . N DP TE PARTICLECUBE(New page: Builtin definitions: <pre> void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube = #408; </pre> T...)
  • 13:52, 29 February 2008 (diff | hist) . . (+331). . N DP TE FLAMEJET(New page: Builtin definitions: <pre> void(vector org, vector vel, float howmany) te_flamejet = #457; </pre> Temp entity definitions: <pre> float TE_FLAMEJET = 74; </pre> Protocol: <pre> vector ori...)
  • 13:51, 29 February 2008 (diff | hist) . . (+365). . N DP TE EXPLOSIONRGB(New page: Builtin definitions: <pre> void(vector org, vector color) te_explosionrgb = #407; </pre> Temp entity definitions: <pre> float TE_EXPLOSIONRGB = 53; </pre> Protocol: <pre> vector origin b...)
  • 13:50, 29 February 2008 (diff | hist) . . (+537). . N DP TE CUSTOMFLASH(New page: Builtin definitions: <pre> void(vector org, float radius, float lifetime, vector color) te_customflash = #417; </pre> Temp entity definitions: <pre> float TE_CUSTOMFLASH = 73; </pre> pro...)
  • 13:49, 29 February 2008 (diff | hist) . . (+498). . N DP TE BLOODSHOWER(New page: Builtin definitions: <pre> void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower = #406; </pre> Temp entity definitions: <pre> float TE_BLOODSHOWER ...)
  • 13:49, 29 February 2008 (diff | hist) . . (+350). . N DP TE BLOOD(New page: Builtin definitions: <pre> void(vector org, vector velocity, float howmany) te_blood = #405; </pre> Temp entity definitions: <pre> float TE_BLOOD = 50; </pre> Protocol: <pre> vector orig...)
  • 13:48, 29 February 2008 (diff | hist) . . (+913). . N DP SV WRITEUNTERMINATEDSTRING(New page: Builtin definitions: <pre> void(float to, string s) WriteUnterminatedString = #456; </pre> Like WriteString, but does not write a terminating 0 after the string. This means you can includ...)
  • 13:47, 29 February 2008 (diff | hist) . . (+320). . N DP SV SLOWMO(New page: Cvars: <pre> "slowmo" (0+, default 1) </pre> Sets the time scale of the server, mainly intended for use in singleplayer by the player, however potentially useful for mods, so here's an ex...)
  • 13:46, 29 February 2008 (diff | hist) . . (+651). . N DP SV SETCOLOR(New page: Builtin definitions: <pre> void(entity ent, float colors) setcolor = #401; </pre> Engine called QC functions (optional): <pre> void(float color) SV_ChangeTeam; </pre> Setcolor sets the c...)
  • 13:45, 29 February 2008 (diff | hist) . . (+684). . N DP SV ROTATINGBMODEL(New page: This extension merely indicates that MOVETYPE_PUSH supports avelocity, allowing rotating brush models to be created, they rotate around their origin (needs rotation supporting qbsp/light u...)
  • 13:44, 29 February 2008 (diff | hist) . . (+391). . N DP SV PUNCHVECTOR(New page: Field definitions: <pre> .vector punchvector; </pre> Offsets client view in worldspace, similar to view_ofs but all 3 components are used and are sent with at least 8 bits of fraction, th...)
  • 13:44, 29 February 2008 (diff | hist) . . (+293). . N DP SV PRECACHEANYTIME(New page: This extension allows precache_model and precache_sound (and any variants) to be used during the game (with automatic messages to clients to precache the new model/sound indices). Also, se...)
  • 13:43, 29 February 2008 (diff | hist) . . (+189). . N DP SV PRINT(New page: Builtin definitions: <pre> void(string s, ...) print = #339; // same number as in EXT_CSQC </pre> This is identical to dprint except that it always prints regardless of the developer cvar...)
  • 13:42, 29 February 2008 (diff | hist) . . (+850). . N DP SV POINTPARTICLES(New page: Function definitions: <pre> float(string effectname) particleeffectnum = #335; // same as in CSQC void(entity ent, float effectnum, vector start, vector end) trailparticles = #336; // same...)
  • 13:41, 29 February 2008 (diff | hist) . . (+57). . QSG extensions
  • 13:40, 29 February 2008 (diff | hist) . . (+152). . N DP SV PING(New page: Field definitions: <pre> .float ping; </pre> Continuously updated field indicating client's ping (based on average of last 16 packet time differences).)
  • 13:40, 29 February 2008 (diff | hist) . . (+107). . N DP SV NODRAWTOCLIENT(New page: Field definitions: <pre> .entity nodrawtoclient; </pre> The entity is not visible to the specified client.)
  • 13:40, 29 February 2008 (diff | hist) . . (+185). . N DP SV NETADDRESS(New page: Field definitions: <pre> .string netaddress; </pre> Provides the netaddress of the associated entity (ie. 127.0.0.1) and "null/botclient" if the netconnection of the entity is invalid.)
  • 13:39, 29 February 2008 (diff | hist) . . (+1,313). . N DP SV MODELFLAGS AS EFFECTS(New page: Field definitions: <pre> .float modelflags; </pre> Constant definitions: <pre> float EF_NOMODELFLAGS = 8388608; // ignore any effects in a model file and substitute your own float MF_ROCK...)
  • 13:37, 29 February 2008 (diff | hist) . . (+338). . N DP SV ONENTITYNOSPAWNFUNCTION(New page: Engine-called QC prototypes: <pre> void() SV_OnEntityNoSpawnFunction; </pre> This function is called whenever an entity on the server has no spawn function, and therefore has no defined Q...)
  • 13:37, 29 February 2008 (diff | hist) . . (+329). . N DP SV POINTSOUND(New page: Builtin definitions: <pre> void(vector origin, string sample, float volume, float attenuation) pointsound = #483; </pre> Similar to the standard QC sound function, this function takes an ...)
  • 13:34, 29 February 2008 (diff | hist) . . (+57). . QSG extensions
  • 13:34, 29 February 2008 (diff | hist) . . (+57). . QSG extensions
  • 13:33, 29 February 2008 (diff | hist) . . (0). . QSG extensions
  • 13:33, 29 February 2008 (diff | hist) . . (+57). . QSG extensions
  • 13:32, 29 February 2008 (diff | hist) . . (+57). . QSG extensions
  • 13:31, 29 February 2008 (diff | hist) . . (+519). . N DP SV ENTITYCONTENTSTRANSITION(New page: Field definitions: <pre> .void(float nOriginalContents, float nNewContents) contentstransition; </pre> This field function, when provided, is triggered on an entity when the contents (ie....)
  • 13:30, 29 February 2008 (diff | hist) . . (+58). . QSG extensions
  • 13:29, 29 February 2008 (diff | hist) . . (+213). . N DP SV EFFECT(New page: Builtin definitions: <pre> void(vector org, string modelname, float startframe, float endframe, float framerate) effect = #404; </pre> Clientside playback of simple custom sprite effects ...)
  • 13:27, 29 February 2008 (diff | hist) . . (-3). . m DP SV DROPCLIENT
  • 13:27, 29 February 2008 (diff | hist) . . (+236). . N DP SV DROPCLIENT(New page: Builtin definitions: <pre> void(entity clent) dropclient = #453; </pre> Causes the server to immediately drop the client, more reliable than stuffcmd(clent, "disconnect\ "); which could b...)
  • 13:27, 29 February 2008 (diff | hist) . . (+110). . N DP SV DRAWONLYTOCLIENT(New page: Field definitions: <pre> .entity drawonlytoclient; </pre> The entity is only visible to the specified client.)
  • 13:26, 29 February 2008 (diff | hist) . . (+81). . m DP SV CUSTOMIZEENTITYFORCLIENT
  • 13:25, 29 February 2008 (diff | hist) . . (+2,035). . N DP SV CUSTOMIZEENTITYFORCLIENT(New page: Field definitions: <pre> .float() customizeentityforclient; // self = this entity, other = client entity </pre> Allows qc to modify an entity before it is sent to each client, the functio...)
  • 13:22, 29 February 2008 (diff | hist) . . (+58). . QSG extensions
  • 13:21, 29 February 2008 (diff | hist) . . (+114). . N DP SV CLIENTNAME(New page: Allows qc to modify the client's .netname, and automatically sends out any appropriate network updates if changed.)
  • 13:21, 29 February 2008 (diff | hist) . . (+306). . N DP SV CLIENTCOLORS(New page: Field definitions: <pre> .float clientcolors; // colors of the client (format: pants + shirt * 16) </pre> Allows QuakeC to read and modify the client colors associated with a client entit...)
  • 16:57, 28 February 2008 (diff | hist) . . (+1,879). . N DP SV BOTCLIENT(New page: Constants: <pre> float CLIENTTYPE_DISCONNECTED = 0; float CLIENTTYPE_REAL = 1; float CLIENTTYPE_BOT = 2; float CLIENTTYPE_NOTACLIENT = 3; </pre> Builtin definitions: <pre> entity() spawnc...)
  • 16:55, 28 February 2008 (diff | hist) . . (+35). . N DP SPRITE32(New page: The engine supports .spr32 sprites.)
  • 16:55, 28 February 2008 (diff | hist) . . (+636). . N DP SOLIDCORPSE(New page: .solid definitions: <pre> float SOLID_CORPSE = 5; </pre> The entity will not collide with SOLID_CORPSE and SOLID_SLIDEBOX entities (and likewise they will not collide with it), this is us...)
  • 16:54, 28 February 2008 (diff | hist) . . (+91). . N DP SND STEREOWAV(New page: The engine supports stereo WAV files. (useful with DP_SND_DIRECTIONLESSATTNNONE for music))
  • 16:54, 28 February 2008 (diff | hist) . . (+167). . N DP SND OGGVORBIS(New page: The engine supports loading Ogg Vorbis sound files. Use either the .ogg filename directly, or a .wav of the same name (will try to load the .wav first and then .ogg).)
  • 16:53, 28 February 2008 (diff | hist) . . (+222). . N DP SND FAKETRACKS(New page: The engine plays sound/cdtracks/track001.wav instead of cd track 1 and so on if found, this allows games and mods to have music tracks without using ambientsound. Note: also plays .ogg wi...)
  • 16:53, 28 February 2008 (diff | hist) . . (+87). . N DP SND DIRECTIONLESSATTNNONE(New page: Make sounds with ATTN_NONE have no spatialization (enabling easy use as music sources).)
  • 16:52, 28 February 2008 (diff | hist) . . (+280). . N DP REGISTERCVAR(New page: Builtin definitions: <pre> float(string name, string value) registercvar = #93; </pre> Adds a new console cvar to the server console (in singleplayer this is the player's console), the cv...)
  • 16:52, 28 February 2008 (diff | hist) . . (+49). . N DP QUAKE3 MODEL(New page: shows that the engine supports Quake3 .md3 files.)
  • 16:52, 28 February 2008 (diff | hist) . . (+49). . N DP QUAKE3 MAP(New page: Shows that the engine supports Quake3 .bsp files.)
  • 16:51, 28 February 2008 (diff | hist) . . (+49). . N DP QUAKE2 SPRITE(New page: Shows that the engine supports Quake2 .sp2 files.)
  • 16:51, 28 February 2008 (diff | hist) . . (+49). . N DP QUAKE2 MODEL(New page: Shows that the engine supports Quake2 .md2 files.)
  • 16:51, 28 February 2008 (diff | hist) . . (+434). . N DP QC VECTOANGLES WITH ROLL(New page: Builtin definitions: <pre> vector(vector forward, vector up) vectoangles2 = #51; // same number as vectoangles </pre> Variant of vectoangles that takes an up vector to calculate roll angl...)
  • 16:50, 28 February 2008 (diff | hist) . . (+57). . QSG extensions
  • 16:48, 28 February 2008 (diff | hist) . . (+227). . N DP QC VECTORVECTORS(New page: Builtin definitions: <pre> void(vector dir) vectorvectors = #432; </pre> Creates v_forward, v_right, and v_up vectors given a forward vector, similar to makevectors except it takes a forw...)
  • 16:46, 28 February 2008 (diff | hist) . . (+853). . N DP QC UNLIMITEDTEMPSTRINGS(New page: This extension alters Quake behavior such that instead of reusing a single tempstring (or multiple) there are an unlimited number of tempstrings, which are removed only when a QC function ...)
  • 16:45, 28 February 2008 (diff | hist) . . (+216). . N DP QC TRACE MOVETYPE WORLDONLY(New page: Constant definitions: <pre> float MOVE_WORLDONLY = 3; </pre> Allows traces to hit only world (ignoring all entities, unlike MOVE_NOMONSTERS which hits all bmodels), use as the nomonsters ...)
  • 16:44, 28 February 2008 (diff | hist) . . (+297). . N DP QC TRACE MOVETYPE HITMODEL(New page: Constant definitions: <pre> float MOVE_HITMODEL = 4; </pre> Allows traces to hit alias models (not sprites!) instead of entity boxes, use as the nomonsters parameter to trace functions, n...)
  • 16:44, 28 February 2008 (diff | hist) . . (+384). . N DP QC TRACETOSS(New page: Builtin definitions: <pre> void(entity ent, entity ignore) tracetoss = #64; </pre> Simulates movement of the entity as if it is MOVETYPE_TOSS and starting with it's current state (locatio...)
  • 16:42, 28 February 2008 (diff | hist) . . (+418). . N DP QC TRACEBOX(New page: Builtin definitions: <pre> void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox = #90; </pre> Similar to traceline but much more useful, traces a b...)
  • 16:41, 28 February 2008 (diff | hist) . . (+446). . N DP QC TOKENIZEBYSEPARATOR(New page: Builtin definitions: <pre> float(string s, string separator1, ...) tokenizebyseparator = #479; </pre> This function returns tokens separated by any of the supplied separator strings, exam...)
  • 16:40, 28 February 2008 (diff | hist) . . (+274). . N DP QC STRING CASE FUNCTIONS(New page: Builtin definitions: <pre> string(string s) strtolower = #480; // returns the passed in string in pure lowercase form string(string s) strtoupper = #481; // returns the passed in string in...)
  • 16:40, 28 February 2008 (diff | hist) . . (+361). . N DP QC STRINGCOLORFUNCTIONS(New page: Builtin definitions: <pre> float(string s) strlennocol = #476; // returns how many characters are in a string, minus color codes string(string s) strdecolorize = #477; // returns a string ...)
  • 16:39, 28 February 2008 (diff | hist) . . (+38). . DP QC STRFTIME
  • 16:38, 28 February 2008 (diff | hist) . . (+2,033). . N DP QC STRFTIME(New page: Builtin definitions: <pre> string(float uselocaltime, string format, ...) strftime = #478; </pre> Provides the ability to get the local (in your timezone) or world (Universal Coordinated ...)
  • 16:35, 28 February 2008 (diff | hist) . . (+228). . QSG extensions
  • 16:32, 28 February 2008 (diff | hist) . . (+263). . N DP QC SINCOSSQRTPOW(New page: Builtin definitions: <pre> float(float val) sin = #60; float(float val) cos = #61; float(float val) sqrt = #62; float(float a, float b) pow = #97; </pre> Useful math functions, sine of va...)
  • 16:32, 28 February 2008 (diff | hist) . . (+207). . N DP QC RANDOMVEC(New page: Builtin definitions: <pre> vector() randomvec = #91; </pre> Returns a vector of length < 1, much quicker version of this QC: do {v_x = random()*2-1;v_y = random()*2-1;v_z = random()*2-1;}...)
  • 16:31, 28 February 2008 (diff | hist) . . (+537). . N DP QC MULTIPLETEMPSTRINGS(New page: This extension makes all builtins returning tempstrings (ftos for example) cycle through a pool of multiple tempstrings (at least 16), allowing multiple ftos results to be gathered before ...)
  • 16:30, 28 February 2008 (diff | hist) . . (+1,133). . N DP QC MINMAXBOUND(New page: Builtin definitions: <pre> float(float a, float b) min = #94; float(float a, float b, float c) min3 = #94; float(float a, float b, float c, float d) min4 = #94; float(float a, float b, flo...)
  • 16:29, 28 February 2008 (diff | hist) . . (+770). . N DP QC GETTAGINFO(New page: Builtin definitions: <pre> float(entity ent, string tagname) gettagindex = #451; vector(entity ent, float tagindex) gettaginfo = #452; </pre> gettagindex returns the number of a tag on an...)
  • 16:29, 28 February 2008 (diff | hist) . . (+410). . N DP QC GETSURFACE(New page: Builtin definitions: <pre> float(entity e, float s) getsurfacenumpoints = #434; vector(entity e, float s, float n) getsurfacepoint = #435; vector(entity e, float s) getsurfacenormal = #436...)
  • 16:28, 28 February 2008 (diff | hist) . . (+158). . N DP QC GETLIGHT(New page: Builtin definitions: <pre> vector(vector org) getlight = #92; </pre> Returns the lighting at the requested location (in color), 0-255 range (can exceed 255).)
  • 16:28, 28 February 2008 (diff | hist) . . (+752). . N DP QC FS SEARCH(New page: Builtin definitions: <pre> float(string pattern, float caseinsensitive, float quiet) search_begin = #444; void(float handle) search_end = #445; float(float handle) search_getsize = #446; s...)
  • 16:27, 28 February 2008 (diff | hist) . . (+253). . N DP QC FINDFLOAT(New page: Builtin definitions: <pre> entity(entity start, .entity fld, entity match) findentity = #98; entity(entity start, .float fld, float match) findfloat = #98; </pre> Finds an entity or float...)

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