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- 16:26, 28 February 2008 (diff | hist) . . (+175) . . N DP QC FINDFLAGS (New page: Builtin definitions: <pre> entity(entity start, .float fld, float match) findflags = #449; </pre> Finds an entity with the specified flag set in the field, similar to find().)
- 16:26, 28 February 2008 (diff | hist) . . (+232) . . N DP QC FINDCHAINFLOAT (New page: Builtin definitions: <pre> entity(.entity fld, entity match) findchainentity = #403; entity(.float fld, float match) findchainfloat = #403; </pre> Similar to findentity()/findfloat() but ...)
- 16:25, 28 February 2008 (diff | hist) . . (+161) . . N DP QC FINDCHAINFLAGS (New page: Builtin definitions: <pre> entity(.float fld, float match) findchainflags = #450; </pre> Similar to findflags() but returns a chain of entities like findradius.)
- 16:25, 28 February 2008 (diff | hist) . . (+153) . . N DP QC FINDCHAIN (New page: Builtin definitions: <pre> entity(.string fld, string match) findchain = #402; </pre> Similar to find() but returns a chain of entities like findradius.)
- 16:24, 28 February 2008 (diff | hist) . . (+133) . . N DP QC ETOS (New page: Builtin definitions: <pre> string(entity ent) etos = #65; </pre> Prints "entity 1" or similar into a string. (this was a Q2 builtin))
- 16:24, 28 February 2008 (diff | hist) . . (+128) . . N DP QC CVAR DEFSTRING (New page: Builtin definitions: <pre> string(string s) cvar_defstring = #482; </pre> Returns the default value of a cvar, as a tempstring.)
- 16:23, 28 February 2008 (diff | hist) . . (+57) . . QSG extensions
- 16:23, 28 February 2008 (diff | hist) . . (-11) . . DP QC CVAR STRING
- 16:22, 28 February 2008 (diff | hist) . . (+128) . . N DP QC CVAR STRING (New page: Builtin definitions: <pre> string(string s) cvar_defstring = #482; </pre> Returns the default value of a cvar, as a tempstring.)
- 16:21, 28 February 2008 (diff | hist) . . (+131) . . N DP QC COPYENTITY (New page: Builtin definitions: <pre> void(entity from, entity to) copyentity = #400; </pre> Copies all data in the entity to another entity.)
- 16:20, 28 February 2008 (diff | hist) . . (+213) . . N DP QC CHANGEPITCH (New page: Field definitions: <pre> .float idealpitch; .float pitch_speed; </pre> Builtin definitions: <pre> void(entity ent) changepitch = #63; </pre> Equivilant to changeyaw, ent is normally self...)
- 16:20, 28 February 2008 (diff | hist) . . (+1) . . DP QC DP QC ASINACOSATANATAN2TAN
- 16:19, 28 February 2008 (diff | hist) . . (+1,843) . . N DP QC DP QC ASINACOSATANATAN2TAN (New page: Constant definitions: <pre> float DEG2RAD = 0.0174532925199432957692369076848861271344287188854172545609719144; float RAD2DEG = 57.295779513082320876798154814105170332405472466564321549160...)
- 16:17, 28 February 2008 (diff | hist) . . (+60) . . QSG extensions
- 15:54, 28 February 2008 (diff | hist) . . (+936) . . N DP MOVETYPEFOLLOW (New page: .movetype definitions: <pre> float MOVETYPE_FOLLOW = 12; </pre> MOVETYPE_FOLLOW implemented, this uses existing entity fields in unusual ways: * aiment - the entity this is attached to. *...)
- 15:53, 28 February 2008 (diff | hist) . . (+231) . . N DP MOVETYPEBOUNCEMISSILE (New page: .movetype definitions: <pre> //float MOVETYPE_BOUNCEMISSILE = 11; // already in defs.qc </pre> MOVETYPE_BOUNCE but without gravity, and with full reflection (no speed loss like grenades ha...)
- 15:52, 28 February 2008 (diff | hist) . . (+115) . . N DP MONSTERWALK (New page: MOVETYPE_WALK is permitted on non-clients, so bots can move smoothly, run off ledges, etc, just like a real player.)
- 15:51, 28 February 2008 (diff | hist) . . (+805) . . N DP LITSUPPORT (New page: Indicates this engine loads .lit files for any quake1 format .bsp files it loads to enhance maps with colored lighting. Implementation description: these files begin with the header QLIT ...)
- 15:50, 28 February 2008 (diff | hist) . . (+241) . . N DP LITSPRITES (New page: Indicates this engine supports lighting on sprites, any sprite with ! in its filename (both on disk and in the qc) will be lit rather than having forced EF_FULLBRIGHT (EF_FULLBRIGHT on the...)
- 15:49, 28 February 2008 (diff | hist) . . (+327) . . N DP INPUTBUTTONS (New page: Field definitions: <pre> .float button3; .float button4; .float button5; .float button6; .float button7; .float button8; </pre> Set to the state of the +button3, +button4, +button5, +butt...)
- 15:47, 28 February 2008 (diff | hist) . . (+59) . . N DP HALFLIFE SPRITE (New page: Simply indicates that the engine supports HalfLife sprites.)
- 15:47, 28 February 2008 (diff | hist) . . (+113) . . N DP HALFLIFE MAP CVAR (New page: Cvar: halflifebsp 0/1 The engine sets this cvar when loading a map to indicate if it is halflife format or not.)
- 15:47, 28 February 2008 (diff | hist) . . (+122) . . N DP HALFLIFE MAP (New page: Simply indicates that the engine supports HalfLife maps (BSP version 30, NOT the QER RGBA ones which are also version 30).)
- 15:46, 28 February 2008 (diff | hist) . . (+242) . . N DP GFX SKYBOX (New page: Worldspawn fields: "sky" (parameters: "basename", example: "mtnsun_" would load "mtnsun_up.tga" and "mtnsun_rt.tga" and similar names, note: "sky" is also used the same way by Quake2) Gl...)
- 15:45, 28 February 2008 (diff | hist) . . (-4) . . DP GFX SKINFILES
- 15:44, 28 February 2008 (diff | hist) . . (+1,210) . . N DP GFX SKINFILES (New page: Alias models (mdl, md2, md3) can have .skin files to replace conventional texture naming, these have a naming format such as: <pre> progs/test.md3_0.skin progs/test.md3_1.skin ... </pre> ...)
- 15:42, 28 February 2008 (diff | hist) . . (+1,226) . . N DP GFX QUAKE3MODELTAGS (New page: Field definitions: <pre> .entity tag_entity; // Entity this is attached to (call setattachment to set this) .float tag_index; // Which tag on that entity (0 is relative to the entity, > ...)
- 15:40, 28 February 2008 (diff | hist) . . (+147) . . N DP GFX FOG (New page: Worldspawn fields: "fog" (parameters: "density red green blue", example: "0.1 0.3 0.3 0.3") Global fog for the map, can not be changed by QuakeC.)
- 15:39, 28 February 2008 (diff | hist) . . (+587) . . N DP GFX EXTERNALTEXTURES PERMAPTEXTURES (New page: Q1BSP and HLBSP map loading loads external textures found in textures/<mapname>/ as well as textures/. Where mapname is the bsp filename minus the extension (typically .bsp) and minus map...)
- 15:38, 28 February 2008 (diff | hist) . . (+66) . . QSG extensions
- 15:36, 28 February 2008 (diff | hist) . . (+2,663) . . N DP GFX EXTERNALTEXTURES (New page: Loads external textures found in various directories (tenebrae compatible)... In all examples .tga is merely the base texture, it can be any of these: * .tga (base texture) * _glow.tga (f...)
- 15:33, 28 February 2008 (diff | hist) . . (+384) . . N DP ENT VIEWMODEL (New page: Field definition: <pre> .entity viewmodelforclient; </pre> Set an entities .viewmodelforclient to a client (player). This is a very special capability, attachs the entity to the view of t...)
- 15:32, 28 February 2008 (diff | hist) . . (+210) . . N DP ENT SCALE (New page: Field definition: <pre> .float scale; </pre> Controls rendering scale of the object, 0 is forced to be 1, darkplaces uses 1/16th accuracy and a limit of 15.9375, can be used to make an obj...)
- 15:31, 28 February 2008 (diff | hist) . . (+272) . . N DP ENT LOWPRECISION (New page: Implements a new .effects bit: <pre> float EF_LOWPRECISION = 4194304; </pre> Entitites with this bit set use low quality origin coordinates, reducing network traffic compared to the defaul...)
- 15:31, 28 February 2008 (diff | hist) . . (+13) . . DP ENT GLOW
- 15:30, 28 February 2008 (diff | hist) . . (+411) . . N DP ENT GLOW (New page: Field definitions: .float glow_color; .float glow_size; .float glow_trail; Provides customizable glowing light effect on the entity, glow_color is a paletted (8bit) color in the range 0-...)
- 15:27, 28 February 2008 (diff | hist) . . (+392) . . N DP ENT EXTERIORMODELTOCLIENT (New page: New entity field: .entity exteriormodeltoclient; Set an entity's .exteriormodeltoclient to a client (player). The entity is visible to all clients with one exception: if the specified c...)
- 15:24, 28 February 2008 (diff | hist) . . (+156) . . N DP ENT CUSTOMCOLORMAP (New page: If .colormap is set to 1024 + pants + shirt * 16, those colors will be used for colormapping the entity, rather than looking up a colormap by player number.)
- 15:22, 28 February 2008 (diff | hist) . . (+356) . . N DP ENT COLORMOD (New page: New entity field: .vector colormod; colormod controls color of the entity, '0 0 0', is forced to be '1 1 1' (otherwise everything would be black), used for tinting objects, for instance ...)
- 15:21, 28 February 2008 (diff | hist) . . (+215) . . N DP ENT ALPHA (New page: New entity field: .float alpha; .alpha controls opacity of the entity, 0.0 is forced to be 1.0 (otherwise everything would be invisible), use -1 if you want to make something invisible, ...) (current)
- 15:20, 28 February 2008 (diff | hist) . . (+113) . . N DP EF STARDUST (New page: Adds a new .effects bit: float EF_STARDUST = 2048; The entity emits bouncing sparkles in every direction.) (current)
- 15:20, 28 February 2008 (diff | hist) . . (+118) . . N DP EF RED (New page: Implements a new .effects bit: float EF_RED = 128; The entity emits red light (used for invulnerability).) (current)
- 15:19, 28 February 2008 (diff | hist) . . (+150) . . N DP EF NOSHADOW (New page: Implements a new .effects bit: float EF_NOSHADOW = 4096; Realtime lights will not cast shadows from this entity (but can still illuminate it).) (current)
- 15:19, 28 February 2008 (diff | hist) . . (+7) . . DP EF NOGUNBOB (current)
- 15:18, 28 February 2008 (diff | hist) . . (+616) . . N DP EF NOGUNBOB (New page: Implements a new .effects bit: float EF_NOGUNBOB = 256; This has different meanings depending on the entity it is used on: player entity - prevents gun bobbing on player.viewmodel ...)
- 15:17, 28 February 2008 (diff | hist) . . (+57) . . QSG extensions
- 15:16, 28 February 2008 (diff | hist) . . (+191) . . N DP EF NODRAW (New page: Adds a new .effects bit: float EF_NODRAW = 16; This prevents server from sending entity to client (forced invisible, even if it would have been a light source or other such thing...) (current)
- 15:15, 28 February 2008 (diff | hist) . . (+237) . . N DP EF NODEPTHTEST (New page: Adds a new .effects bit: float EF_NODEPTHTEST = 8192; This makes the entity show up to client even through walls, useful with EF_ADDITIVE for special indicators like where team b...) (current)
- 15:15, 28 February 2008 (diff | hist) . . (+109) . . N DP EF FULLBRIGHT (New page: Adds a new .effects bit: float EF_FULLBRIGHT = 512; An entity with this bit set is always brightly lit.) (current)
- 15:14, 28 February 2008 (diff | hist) . . (+245) . . N DP EF DOUBLESIDED (New page: Implements a new .effects bit: float EF_DOUBLESIDED = 32768; The entity is rendered as double sided (backfaces are visible, I.E. you see the 'interior' of the model, rather than just the...) (current)
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