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- 14:00, 29 February 2008 (diff | hist) . . (+64) . . QSG extensions
- 13:58, 29 February 2008 (diff | hist) . . (+735) . . N DP TE STANDARDEFFECTBUILTINS (New page: Builtin definitions: <pre> void(vector org) te_gunshot = #418; void(vector org) te_spike = #419; void(vector org) te_superspike = #420; void(vector org) te_explosion = #421; void(vector or...)
- 13:58, 29 February 2008 (diff | hist) . . (+355) . . N DP TE SPARK (New page: Builtin definitions: <pre> void(vector org, vector vel, float howmany) te_spark = #411; </pre> Temp entity definitions: <pre> float TE_SPARK = 51; </pre> Protocol: <pre> vector origin by...)
- 13:57, 29 February 2008 (diff | hist) . . (+228) . . N DP TE SMALLFLASH (New page: Builtin definitions: <pre> void(vector org) te_smallflash = #416; </pre> Temp entity definitions: <pre> float TE_SMALLFLASH = 72; </pre> Protocol: <pre> vector origin </pre> Creates a s...)
- 13:56, 29 February 2008 (diff | hist) . . (+595) . . N DP TE QUADEFFECTS1 (New page: Builtin definitions: <pre> void(vector org) te_gunshotquad = #412; void(vector org) te_spikequad = #413; void(vector org) te_superspikequad = #414; void(vector org) te_explosionquad = #415...)
- 13:55, 29 February 2008 (diff | hist) . . (+248) . . N DP TE PLASMABURN (New page: Builtin definitions: <pre> void(vector org) te_plasmaburn = #433; </pre> Temp entity definitions: <pre> float TE_PLASMABURN = 75; </pre> Protocol: <pre> vector origin </pre> Creates a s...)
- 13:55, 29 February 2008 (diff | hist) . . (+590) . . N DP TE PARTICLESNOW (New page: Builtin definitions: <pre> void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow = #410; </pre> Temp entity definitions: <pre> float TE_PARTICLE...)
- 13:54, 29 February 2008 (diff | hist) . . (+540) . . N DP TE PARTICLERAIN (New page: Builtin definitions: <pre> void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain = #409; </pre> Temp entity definitions: <pre> float TE_PARTICLE...)
- 13:53, 29 February 2008 (diff | hist) . . (+610) . . N DP TE PARTICLECUBE (New page: Builtin definitions: <pre> void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube = #408; </pre> T...)
- 13:52, 29 February 2008 (diff | hist) . . (+331) . . N DP TE FLAMEJET (New page: Builtin definitions: <pre> void(vector org, vector vel, float howmany) te_flamejet = #457; </pre> Temp entity definitions: <pre> float TE_FLAMEJET = 74; </pre> Protocol: <pre> vector ori...)
- 13:51, 29 February 2008 (diff | hist) . . (+365) . . N DP TE EXPLOSIONRGB (New page: Builtin definitions: <pre> void(vector org, vector color) te_explosionrgb = #407; </pre> Temp entity definitions: <pre> float TE_EXPLOSIONRGB = 53; </pre> Protocol: <pre> vector origin b...)
- 13:50, 29 February 2008 (diff | hist) . . (+537) . . N DP TE CUSTOMFLASH (New page: Builtin definitions: <pre> void(vector org, float radius, float lifetime, vector color) te_customflash = #417; </pre> Temp entity definitions: <pre> float TE_CUSTOMFLASH = 73; </pre> pro...)
- 13:49, 29 February 2008 (diff | hist) . . (+498) . . N DP TE BLOODSHOWER (New page: Builtin definitions: <pre> void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower = #406; </pre> Temp entity definitions: <pre> float TE_BLOODSHOWER ...)
- 13:49, 29 February 2008 (diff | hist) . . (+350) . . N DP TE BLOOD (New page: Builtin definitions: <pre> void(vector org, vector velocity, float howmany) te_blood = #405; </pre> Temp entity definitions: <pre> float TE_BLOOD = 50; </pre> Protocol: <pre> vector orig...)
- 13:48, 29 February 2008 (diff | hist) . . (+913) . . N DP SV WRITEUNTERMINATEDSTRING (New page: Builtin definitions: <pre> void(float to, string s) WriteUnterminatedString = #456; </pre> Like WriteString, but does not write a terminating 0 after the string. This means you can includ...)
- 13:47, 29 February 2008 (diff | hist) . . (+320) . . N DP SV SLOWMO (New page: Cvars: <pre> "slowmo" (0+, default 1) </pre> Sets the time scale of the server, mainly intended for use in singleplayer by the player, however potentially useful for mods, so here's an ex...)
- 13:46, 29 February 2008 (diff | hist) . . (+651) . . N DP SV SETCOLOR (New page: Builtin definitions: <pre> void(entity ent, float colors) setcolor = #401; </pre> Engine called QC functions (optional): <pre> void(float color) SV_ChangeTeam; </pre> Setcolor sets the c...)
- 13:45, 29 February 2008 (diff | hist) . . (+684) . . N DP SV ROTATINGBMODEL (New page: This extension merely indicates that MOVETYPE_PUSH supports avelocity, allowing rotating brush models to be created, they rotate around their origin (needs rotation supporting qbsp/light u...)
- 13:44, 29 February 2008 (diff | hist) . . (+391) . . N DP SV PUNCHVECTOR (New page: Field definitions: <pre> .vector punchvector; </pre> Offsets client view in worldspace, similar to view_ofs but all 3 components are used and are sent with at least 8 bits of fraction, th...)
- 13:44, 29 February 2008 (diff | hist) . . (+293) . . N DP SV PRECACHEANYTIME (New page: This extension allows precache_model and precache_sound (and any variants) to be used during the game (with automatic messages to clients to precache the new model/sound indices). Also, se...)
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