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From Quake Wiki

  • 14 KB (2,091 words) - 16:20, 2 August 2023
  • 6 KB (1,084 words) - 22:34, 17 February 2022
  • 206 bytes (18 words) - 19:16, 6 July 2021
  • 3 KB (317 words) - 23:34, 30 October 2007
  • 11 KB (1,239 words) - 02:32, 25 March 2013
  • missile.velocity = dir * 1024; missile.angles = vectoangles(missile.velocity);
    748 bytes (111 words) - 14:05, 10 August 2023
  • missile.velocity = aimDir * 1024;
    1 KB (196 words) - 13:32, 1 August 2023
  • 471 bytes (78 words) - 20:33, 23 February 2008
  • 408 bytes (59 words) - 02:18, 25 March 2013
  • 374 bytes (50 words) - 02:24, 25 March 2013
  • 522 bytes (70 words) - 02:24, 25 March 2013
  • 355 bytes (48 words) - 02:24, 25 March 2013
  • 634 bytes (87 words) - 02:24, 25 March 2013
  • 564 bytes (83 words) - 02:24, 25 March 2013
  • 614 bytes (90 words) - 02:25, 25 March 2013
  • 2 KB (413 words) - 16:21, 9 May 2013
  • 3 KB (576 words) - 03:06, 12 June 2015
  • 635 bytes (101 words) - 02:26, 25 March 2013
  • missile.velocity = direction * 512;
    564 bytes (87 words) - 11:59, 31 July 2023
  • self.velocity = '1000 0 0 '; body.velocity = v_forward * 200;
    2 KB (198 words) - 12:01, 29 March 2013
  • vec = self.enemy.velocity; newmis.velocity = vec*300;
    12 KB (1,590 words) - 12:04, 29 March 2013
  • forward = vlen (self.velocity); self.velocity = '0 0 0';
    32 KB (3,955 words) - 12:11, 29 March 2013
  • targ.velocity = targ.velocity + dir*damage*8;
    6 KB (760 words) - 12:18, 29 March 2013
  • 17 KB (2,133 words) - 12:22, 29 March 2013
  • self.velocity = v_forward * 600 + '0 0 250'; if ( vlen(self.velocity) > 400 )
    10 KB (1,217 words) - 12:25, 29 March 2013
  • if ( vlen(self.velocity) > 300 ) self.velocity = v_forward * 300 + '0 0 200';
    9 KB (1,263 words) - 12:27, 29 March 2013
  • self.velocity = '0 0 0';
    17 KB (2,355 words) - 12:30, 29 March 2013
  • org = self.origin - 8*normalize(self.velocity); SpawnBlood (org, self.velocity*0.2, 15);
    11 KB (1,398 words) - 12:32, 29 March 2013
  • newmis.velocity = vec*300;
    18 KB (2,220 words) - 12:39, 29 March 2013
  • self.velocity = '0 0 0';
    28 KB (3,525 words) - 12:44, 29 March 2013
  • fireball.velocity = '0 0 1000'; newmis.velocity = self.movedir * 500;
    15 KB (1,782 words) - 12:50, 29 March 2013
  • self.velocity = '0 0 0'; if (self.velocity == '0 0 0')
    14 KB (1,857 words) - 13:11, 29 March 2013
  • bubble.velocity = '0 0 15'; new.velocity = VelocityForDamage (dm);
    17 KB (2,069 words) - 13:17, 29 March 2013
  • missile.velocity = dir * 400; self.velocity = dir * 350;
    8 KB (901 words) - 13:18, 29 March 2013
  • dir = en.origin - en.velocity*0.2;
    10 KB (1,278 words) - 13:20, 29 March 2013
  • calculate self.velocity and self.nextthink to reach dest from self.velocity = '0 0 0';
    6 KB (793 words) - 13:24, 29 March 2013
  • if ( vlen(self.velocity) > 400 ) self.velocity = v_forward * 600 + '0 0 200';
    7 KB (916 words) - 13:25, 29 March 2013
  • other.velocity = (v_forward * other.velocity_x) + (v_forward * other.velocity_y); other.velocity = v_forward * 300;
    14 KB (1,783 words) - 13:27, 29 March 2013
  • vel = normalize (self.velocity); missile.velocity = vel;
    25 KB (2,983 words) - 13:29, 29 March 2013
  • move = self.enemy.velocity; missile.velocity = vec * mspeed;
    11 KB (1,388 words) - 13:30, 29 March 2013
  • bodyque_head.velocity = ent.velocity;
    11 KB (1,487 words) - 13:32, 29 March 2013
  • self.velocity = '0 0 0'; missile.velocity = normalize(self.enemy.origin - org);
    20 KB (2,491 words) - 13:32, 29 March 2013
  • 454 bytes (58 words) - 11:05, 5 October 2016
  • 412 bytes (51 words) - 11:08, 5 October 2016
  • 7 KB (1,201 words) - 20:14, 2 November 2017
  • 48 KB (7,842 words) - 17:21, 3 November 2017
  • 17 KB (2,652 words) - 18:58, 6 November 2017
  • hunter.velocity = v_forward * 240; //Fly forward at 240 units (trust me, you will want th hunter.angles = vectoangles(hunter.velocity); //Set the angles for the object
    6 KB (832 words) - 22:55, 29 March 2018
  • hunter.velocity = v_forward * 240; //Fly forward at 240 units (trust me, you will want th hunter.angles = vectoangles(hunter.velocity); //Set the angles for the object
    6 KB (871 words) - 23:06, 29 March 2018
  • 21 KB (3,261 words) - 11:05, 2 August 2023
  • 4 KB (623 words) - 17:41, 30 July 2023
  • 801 bytes (112 words) - 15:20, 1 August 2023