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- ...ngle server cluster. This is achieved by running multiple instances of the server in multiple processes, each with their own port numbers. The initial server acts as a login server, which communicates with the various nodes.7 KB (1,171 words) - 19:09, 1 November 2017
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- ...ly, the Internet). There is the QuakeWorld client (v2.30), the QuakeWorld server (v2.30), and the GLQuakeWorld client (v2.30).4 KB (578 words) - 07:00, 9 April 2008
- The [https://discord.gg/A4r6ECK/ Quake Mapping Discord] is a moderated server dedicated to mapping for Quake. It is a non-public community based on the p878 bytes (137 words) - 16:13, 1 January 2022
- ...moddb.com/games/quake/tutorials/quake-c-server-and-client-controls Quake C Server and Client Controls by numbersix] ...e-c-create-and-use-custom-server-variables Quake C - Create and Use Custom Server Variables by numbersix]14 KB (2,091 words) - 16:20, 2 August 2023
- ...the [ftp://ftp.idsoftware.com/idstuff/source/q1source.zip id Software FTP server]. Lots of forks have been created, you can find some at [[Engines]]2 KB (283 words) - 01:32, 22 December 2017
- * Entity leak in player drowning bubbles can lead to server crash in deathmatch/coop if a lot of players drown6 KB (1,084 words) - 22:34, 17 February 2022
- 25 KB (2,513 words) - 07:28, 4 November 2022
- * MVDSV(Multiview demo server) http://mvdsv.sourceforge.net/ * ZQuake dedicated QW server http://zquake.frag.ru4 KB (456 words) - 10:38, 17 November 2009
- **_parse - server command parsing *sv_ - server files (physics, collision detection, movement)6 KB (974 words) - 12:29, 25 July 2023
- ...ds the client's colors, as set by the [[color]] command. It is sent to the server on signon, and should never be set directly by the user. Use the [[color]]595 bytes (84 words) - 16:46, 2 May 2015
- ...his cvar directly is not recommended, as it will not send an update to the server and everyone else will not see your new name until you reconnect or the lev412 bytes (61 words) - 00:36, 31 October 2007
- ...consecutive packets sent out by the server to the client on a [[dedicated server]]. This variable is not used on single player or listen servers. ...or players using modems to connect to the Internet. It is recommended that server administrators set this variable to 0.1 in order to limit the number of out823 bytes (124 words) - 16:22, 29 March 2013
- Server-side variable. When the game time equals the timelimit variable the match is ended and the server goes to the intermission screen displaying the final scores. A value of 0 m447 bytes (63 words) - 17:12, 2 May 2015
- Server-side variable, players determine the team they are on by pants color.298 bytes (35 words) - 16:22, 29 March 2013
- Server-side variable. ...rver reaches the fraglimit value he wins that map and that game ends. If a server admin doesn't want to use a fraglimit he can set it to 0. The game will the380 bytes (57 words) - 01:15, 2 November 2007
- QuakeC code is normally run only on the server as a progs.dat file. Engines which support the EXT_CSQC extension run Quake ...t models and draw extra things on models (even with only one entity on the server).12 KB (1,964 words) - 15:24, 16 February 2011
- float servercommandframe; //clientframe echoed off the server .float entnum; // *** the ent number as on the server11 KB (1,239 words) - 02:32, 25 March 2013
- Searches the server entity list beginning at ''start'', looking for an entity that has entity.'1 KB (159 words) - 18:00, 23 February 2008
- Broadcast a message to all players on the current server.511 bytes (70 words) - 21:04, 23 February 2008
- ...or the -listen or -dedicated options are used or the engine is a dedicated server (uses startmap_dm). These allow a mod or game to specify their own map inst544 bytes (94 words) - 15:06, 28 February 2008
- This prevents server from sending entity to client (forced invisible, even if it would have been191 bytes (31 words) - 15:16, 28 February 2008