Rottweiler

From Quake Wiki

(Redirected from monster dog)
Rottweiler
Rottweiler

"Bad, bad doggie! Play dead! - blam! blam! - yipe! Good dog!"

Health 25
Gib threshold -35
Attacks Bite, leap
Drop nothing
1st appearance e1m1
Game version Shareware
Death message Player was mauled by a Rottweiler
† The data files for monsters that appear only in the registered version of Quake reside in pak1.pak rather than pak0.pak.

Rottweilers are vicious dogs that use their sharp teeth to try to rip you apart. Beware - they can leap short distances to do extra damage. For killing them, just use your Shotgun or Double-Barrelled Shotgun.

Tactics[edit]



monster_dog
(Rotweiller)
Entity type point
Entity class monster
Dimensions 64 x 64 x 64
Quake-C dog.qc
Precaches progs/h_dog.mdl

progs/dog.mdl
dog/dattack1.wav
dog/ddeath.wav
dog/dpain1.wav
dog/dsight.wav
dog/idle.wav

Entity information[edit]

monster_dog is the entity for placing Rotweillers in a level.

Usage[edit]

Attributes[edit]

Keys[edit]

targetname The targetname of the Rotweiller. When triggered, the Rotweiller will wake up if inactive.
target The targetname of the entity to be triggered when the Rotweiller dies.
killtarget The targetname of the entity to be removed when the Rotweiller dies.

Spawnflags[edit]

The monster_dog entity supports the following spawnflags:

Flag Common Name Description
1 Ambush The Rotweiller will not wake up from seeing other monsters wake up or hearing sounds.

It also supports the standard spawnflags for difficulty and deathmatch presence.

Flag Common Name Description
256 Not on Easy The Rotweiller will not spawn on Easy difficulty.
512 Not on Normal The Rotweiller will not spawn on Normal difficulty.
1024 Not on Hard The Rotweiller will not spawn on Hard difficulty.
2048 Not in Deathmatch The Rotweiller will not spawn in Deathmatch mode.

Definitions[edit]

FGD Definition[edit]

This is the format used by TrenchBroom and Worldcraft. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.

@PointClass base(Monster) size(-32 -32 -24, 32 32 40) model(":progs/enforcer.mdl")
    = monster_dog : "Rotweiller" []

DEF Definition[edit]

This is the definition format used for most old Quake editors, including the original QuakeEd.

/*QUAKED monster_dog (1 0 0) (-32 -32 -24) (32 32 40) Ambush
*/