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Difference between revisions of "Rotfish"
From Quake Wiki
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− | '''Rotfish''' are slow to medium speed minor monsters that act as a nuisance in bodies of water, most notably in [[e2m3]] and [[e4m4]]. They are not renowned as a meaningful threat and will simply consume a | + | '''Rotfish''' are slow to medium speed minor monsters that act as a nuisance in bodies of water, most notably in [[e2m3]] and [[e4m4]]. They are not renowned as a meaningful threat and will simply consume a negligible amount of shells to dispose of. Rotfish are erroneously counted twice when assessing the monster population of a level, but only give credit for one kill, resulting in an imperfect Kill score at the level's end if they are present. In rare circumstances a Rotfish's head can be found incorrectly rendered. |
==Tactics== | ==Tactics== |
Latest revision as of 02:59, 15 June 2024
Rotfish | ||||||||||||||||||
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Rotfish are slow to medium speed minor monsters that act as a nuisance in bodies of water, most notably in e2m3 and e4m4. They are not renowned as a meaningful threat and will simply consume a negligible amount of shells to dispose of. Rotfish are erroneously counted twice when assessing the monster population of a level, but only give credit for one kill, resulting in an imperfect Kill score at the level's end if they are present. In rare circumstances a Rotfish's head can be found incorrectly rendered.
Contents
Tactics[edit]
If Rotfishes are even a concern, let them get moderately close and kill them with a shot from the Double-Barrelled Shotgun, that will take care of them most likely.
Bugs/Issues[edit]
Due to a bug Rotfish count twice to the total monster count of a level but only once when killed (as they should).[1]. This leads to players not being able to get a 100% monster kill count in levels that contain fish.
Contrary to other monsters the corpse of a killed fish does not turn non-solid immediately, blocking the player from passing through.
A small mod exists to fix both issues mentioned above: https://www.quaddicted.com/files/mods/q106fishfix.zip
monster_fish | ||||||||||
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Entity information[edit]
monster_fish is the entity for placing Rotfish in a level.
Usage[edit]
Attributes[edit]
Keys[edit]
targetname | The targetname of the Rotfish. When triggered, the Rotfish will wake up if inactive. |
target | The targetname of the entity to be triggered when the Rotfish dies. |
killtarget | The targetname of the entity to be removed when the Rotfish dies. |
Spawnflags[edit]
The monster_fish entity supports the following spawnflags:
Flag | Common Name | Description |
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1 | Ambush | The Rotfish will not wake up from seeing other monsters wake up or hearing sounds. |
It also supports the standard spawnflags for difficulty and deathmatch presence.
Flag | Common Name | Description |
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256 | Not on Easy | The Rotfish will not spawn on Easy difficulty. |
512 | Not on Normal | The Rotfish will not spawn on Normal difficulty. |
1024 | Not on Hard | The Rotfish will not spawn on Hard difficulty. |
2048 | Not in Deathmatch | The Rotfish will not spawn in Deathmatch mode. |
Definitions[edit]
FGD Definition[edit]
This is the format used by TrenchBroom and Worldcraft. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
@PointClass base(Monster) size(-16 -16 -24, 16 16 24) model(":progs/enforcer.mdl") = monster_fish : "Rotfish" []
DEF Definition[edit]
This is the definition format used for most old Quake editors, including the original QuakeEd.
/*QUAKED monster_fish (1 0 0) (-16 -16 -24) (16 16 24) Ambush */