Difference between revisions of "Gameplay tips"

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(New page: ===The Rocket Jump=== Simply have a Rocket Launcher, armor is favored, aim down, jump, then fire a rocket under to propel yourself a bit more. It is used very often, even I (CheapAlert) us...)
 
(Weapons and Combat)
 
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===The Rocket Jump===
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==Movement and Navigation==
Simply have a Rocket Launcher, armor is favored, aim down, jump, then fire a rocket under to propel yourself a bit more. It is used very often, even I (CheapAlert) use it even when I have 10 health (And I die) :P
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Quake is a 3D world, be sure to look up and down as you explore a level.  Underwater areas are sometimes the only way to proceed, so go swimming when you have an opportunity.
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==Weapons and Combat==
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{{todo|todo=Multiple sections below with unspecified work.}}
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The Axe, alongside the Shotgun, are your starter weapons in Quake. For basic weak enemies, the Shotgun is a reliable potent weapon with very good accuracy.
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However, the Axe should be a last-ditch weapon, reserved only for when you've run out of ammo, or when you want to humiliate enemies or other players!
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The Super Shotgun, however, will be your main workhorse to use. Boasting double the damage output of the Shotgun, coupled with plentiful of ammo, results in a reliable and useful weapon. However, the Super Shotgun has a slower rate of fire and higher spread compared to the Shotgun, so it should only be used for close quarters combat.
  
 
For tips on dealing with each of the monsters and bosses in Quake, see the [[Monsters]] page.
 
For tips on dealing with each of the monsters and bosses in Quake, see the [[Monsters]] page.
  
===See Also===
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==Resource Management==
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If you find yourself at 95 HP but find a health item, sometimes, the best course of action is to simply ignore the item for now and come back to it when you find yourself more wounded, as even the small heath item will only heal you 5 points instead of the ordinary 15 points if you were more badly injured.
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It is also very important to manage your ammo in Quake. As such, some weapons are better left for specific enemies. For example, the [https://quakewiki.org/wiki/Shambler Shambler] has a 50% damage resistance against explosive weapons such as the [https://quakewiki.org/wiki/Grenade_Launcher Grenade Launcher] or the [https://quakewiki.org/wiki/Rocket_Launcher Rocket Launcher], so the next most effective weapon to use would be the [https://quakewiki.org/wiki/Super_Nailgun Super Nailgun] or the [https://quakewiki.org/wiki/Thunderbolt Thunderbolt].
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==Finding Secrets==
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Quake rewards creative and explorative players with secrets. If you see an odd texture on the wall, chances are you can shoot it to unlock a secret pathway to an item, such as in [https://quakewiki.org/wiki/e1m1 E1M1: The Slipgate Complex.]
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Not all secrets are found by blasting buttons, though.
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For example, another secret in the same level requires you to perform some jumping to get to a secret [https://quakewiki.org/wiki/Mega-Health Mega-Health.]
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{|center align="center"
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|-
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|[[Image:e1m1secret1.png|200px|thumb|First E1M1 secret.]]
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|[[Image:e1m1secret2.png|200px|thumb|Fifth E1M1 secret.]]
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|-
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|}
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==Trick Jumps==
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{{Main|Trick Jumps}}
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Trick Jumps are maneuvers that allow you to achieve a speed, height, or distance beyond what is usually possible with the physics of Quake. In general these 'features' were not intended by the designers at [[id Software]], though there is some evidence that at least some of them were known to the designers during development.  They are almost never necessary to progress through a level (with the exception of a few rare user-made levels), but can often be used to take a shortcut to another part of a level.
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==See Also==
 
* [http://www.quaketerminus.com/quakebible/index.htm Thresh's Quake Bible]
 
* [http://www.quaketerminus.com/quakebible/index.htm Thresh's Quake Bible]

Latest revision as of 01:00, 13 August 2020

Movement and Navigation

Quake is a 3D world, be sure to look up and down as you explore a level. Underwater areas are sometimes the only way to proceed, so go swimming when you have an opportunity.

Weapons and Combat

Unspecified user added a To-Do; Multiple sections below with unspecified work..

The Axe, alongside the Shotgun, are your starter weapons in Quake. For basic weak enemies, the Shotgun is a reliable potent weapon with very good accuracy. However, the Axe should be a last-ditch weapon, reserved only for when you've run out of ammo, or when you want to humiliate enemies or other players!

The Super Shotgun, however, will be your main workhorse to use. Boasting double the damage output of the Shotgun, coupled with plentiful of ammo, results in a reliable and useful weapon. However, the Super Shotgun has a slower rate of fire and higher spread compared to the Shotgun, so it should only be used for close quarters combat.

For tips on dealing with each of the monsters and bosses in Quake, see the Monsters page.

Resource Management

If you find yourself at 95 HP but find a health item, sometimes, the best course of action is to simply ignore the item for now and come back to it when you find yourself more wounded, as even the small heath item will only heal you 5 points instead of the ordinary 15 points if you were more badly injured.

It is also very important to manage your ammo in Quake. As such, some weapons are better left for specific enemies. For example, the Shambler has a 50% damage resistance against explosive weapons such as the Grenade Launcher or the Rocket Launcher, so the next most effective weapon to use would be the Super Nailgun or the Thunderbolt.

Finding Secrets

Quake rewards creative and explorative players with secrets. If you see an odd texture on the wall, chances are you can shoot it to unlock a secret pathway to an item, such as in E1M1: The Slipgate Complex.

Not all secrets are found by blasting buttons, though. For example, another secret in the same level requires you to perform some jumping to get to a secret Mega-Health.

First E1M1 secret.
Fifth E1M1 secret.

Trick Jumps

Main article: Trick Jumps

Trick Jumps are maneuvers that allow you to achieve a speed, height, or distance beyond what is usually possible with the physics of Quake. In general these 'features' were not intended by the designers at id Software, though there is some evidence that at least some of them were known to the designers during development. They are almost never necessary to progress through a level (with the exception of a few rare user-made levels), but can often be used to take a shortcut to another part of a level.

See Also