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From Quake Wiki
- 14:05, 10 August 2023 (diff | hist) . . (+28) . . m vectoangles (→Return) (current)
- 14:48, 4 August 2023 (diff | hist) . . (+3,160) . . Gameplay tips (current)
- 01:58, 4 August 2023 (diff | hist) . . (-8) . . m Gameplay tips (→Resources)
- 01:53, 4 August 2023 (diff | hist) . . (+2) . . m Gameplay tips (→Resources)
- 01:45, 4 August 2023 (diff | hist) . . (+1,923) . . Gameplay tips (→Resource Management)
- 01:23, 4 August 2023 (diff | hist) . . (+3,766) . . Gameplay tips (→Weapons and Combat)
- 19:54, 2 August 2023 (diff | hist) . . (-25) . . m QuakeC tips (current)
- 19:54, 2 August 2023 (diff | hist) . . (+12,007) . . N QuakeC Good Practices (Created page with "This page is meant to act as a general guide for best practices to QuakeC and is not fully comprehensive. This guide will assume the latest version of FTEQCC is being used as...") (current)
- 16:20, 2 August 2023 (diff | hist) . . (+25) . . m QuakeC tutorials (current)
- 16:19, 2 August 2023 (diff | hist) . . (+17,048) . . N Creating A Monster (Created page with "Creating a new monster may seem like a daunting task at first, but this tutorial will cover all of the basics and go in-depth on every step of doing so. This will not focus on...") (current)
- 13:45, 2 August 2023 (diff | hist) . . (-1) . . m ChangeYaw (→Usage) (current)
- 11:39, 2 August 2023 (diff | hist) . . (+36) . . m traceline (→Parameters) (current)
- 11:37, 2 August 2023 (diff | hist) . . (+35) . . m makevectors (→Usage) (current)
- 11:32, 2 August 2023 (diff | hist) . . (+486) . . List of builtin functions (current)
- 11:13, 2 August 2023 (diff | hist) . . (+22) . . m QuakeC Globals (→World Globals) (current)
- 11:12, 2 August 2023 (diff | hist) . . (+8) . . m QuakeC Globals (→Entity Globals)
- 11:08, 2 August 2023 (diff | hist) . . (+281) . . m Fields:Items (current)
- 11:05, 2 August 2023 (diff | hist) . . (+123) . . m QuakeC Fields (current)
- 10:44, 2 August 2023 (diff | hist) . . (+71) . . m QuakeC Globals
- 19:59, 1 August 2023 (diff | hist) . . (+683) . . N setspawnparms (Created page with "''void'' '''setspawnparms'''(''entity'' player) == Usage == Sets the '''parm*''' globals to the values stored in the passed player. Useful for when players respawn since by d...") (current)
- 19:49, 1 August 2023 (diff | hist) . . (+194) . . N precache file2 (Created page with "''string'' '''precache_file2'''(''string'' path) == Usage == The same as precache_file. Does nothing. === Parameters === *''path'' :Unused. === Return === The string th...") (current)
- 19:48, 1 August 2023 (diff | hist) . . (+580) . . N precache sound2 (Created page with "''string'' '''precache_sound2'''(''string'' soundPath) == Usage == The same as precache_sound. This was only used for sounds in the registered version of Quake. Using <co...") (current)
- 19:46, 1 August 2023 (diff | hist) . . (+595) . . N precache model2 (Created page with "''string'' '''precache_model2'''(''string'' modelPath) == Usage == The same as precache_model. This was only used for models in the registered version of Quake. Using <co...") (current)
- 18:02, 1 August 2023 (diff | hist) . . (-235) . . ambientsound (current)
- 17:52, 1 August 2023 (diff | hist) . . (+1,369) . . N centerprint (Created page with "''void'' '''centerprint'''(''entity'' player, ''string'' msg) == Usage == Prints a message to a specific player in the center of their screen. Unlike other print statements,...") (current)
- 17:43, 1 August 2023 (diff | hist) . . (+20) . . m cvar (→Usage) (current)
- 17:42, 1 August 2023 (diff | hist) . . (+481) . . N cvar set (Created page with "''void'' '''cvar_set'''(''string'' name, ''string'' val) == Usage == Sets the value of a console variable. All variables are stored as strings internally so this can be used...") (current)
- 17:37, 1 August 2023 (diff | hist) . . (+455) . . N changelevel (Created page with "''void'' '''changelevel'''(''string'' newMap) == Usage == Advances to the specified map. Passing the current map will reset the level. === Parameters === *''newMap'' :The ma...") (current)
- 17:32, 1 August 2023 (diff | hist) . . (+1) . . m makestatic (→Example) (current)
- 17:32, 1 August 2023 (diff | hist) . . (+695) . . N makestatic (Created page with "''void'' '''makestatic'''(''entity'' e) == Usage == Bakes an entity into the world. Once this happens the entity is no longer able to be interacted with but will not require...")
- 17:21, 1 August 2023 (diff | hist) . . (+162) . . N precache file (Created page with "''string'' '''precache_file'''(''string'' path) == Usage == Does nothing. === Parameters === *''path'' :Unused. === Return === The string the was passed to it.") (current)
- 17:14, 1 August 2023 (diff | hist) . . (+6) . . m movetogoal (→Usage) (current)
- 17:14, 1 August 2023 (diff | hist) . . (+85) . . m movetogoal (→Usage)
- 17:13, 1 August 2023 (diff | hist) . . (+28) . . movetogoal
- 16:49, 1 August 2023 (diff | hist) . . (+907) . . N WriteEntity (Created page with "''void'' '''WriteEntity'''(''float'' type, ''entity'' e) == Usage == Writes the index for an entity to the current network message. This is used for server commands that expe...") (current)
- 16:45, 1 August 2023 (diff | hist) . . (+931) . . N WriteString (Created page with "''void'' '''WriteString'''(''float'' type, ''string'' arg) == Usage == Writes a string to the current network message. This is used for server commands that expect string arg...") (current)
- 16:43, 1 August 2023 (diff | hist) . . (+1,065) . . N WriteAngle (Created page with "''void'' '''WriteAngle'''(''float'' type, ''float'' arg) == Usage == Writes a single angle value to the current network message. Server commands normally expect three of thes...") (current)
- 16:40, 1 August 2023 (diff | hist) . . (+1,242) . . N WriteCoord (Created page with "''void'' '''WriteCoord'''(''float'' type, ''float'' arg) == Usage == Writes a single map coordinate value to the current network message. Server commands normally expect thre...") (current)
- 16:37, 1 August 2023 (diff | hist) . . (+1,057) . . N WriteLong (Created page with "''void'' '''WriteLong'''(''float'' type, ''float'' arg) == Usage == Writes a long to the current network message. This is used for server commands that expect long arguments....") (current)
- 16:32, 1 August 2023 (diff | hist) . . (+901) . . N WriteShort (Created page with "''void'' '''WriteShort'''(''float'' type, ''float'' arg) == Usage == Writes a short to the current network message. This is used for server commands that expect short argumen...") (current)
- 16:28, 1 August 2023 (diff | hist) . . (+1,207) . . N WriteChar (Created page with "''void'' '''WriteChar'''(''float'' type, ''float'' arg) == Usage == Writes a signed byte to the current network message. This is used for server commands that expect signed b...") (current)
- 16:23, 1 August 2023 (diff | hist) . . (0) . . m WriteByte (current)
- 16:23, 1 August 2023 (diff | hist) . . (+55) . . m WriteByte (→Parameters)
- 16:22, 1 August 2023 (diff | hist) . . (+60) . . m WriteByte (→Usage)
- 16:17, 1 August 2023 (diff | hist) . . (+1,279) . . N WriteByte (Created page with "''void'' '''WriteByte'''(''float'' type, ''float'' cmd) == Usage == Writes an unsigned byte to the current network message. This is often used to denote that a server command...")
- 15:31, 1 August 2023 (diff | hist) . . (+523) . . vectoangles
- 15:28, 1 August 2023 (diff | hist) . . (+91) . . m ChangeYaw (→Usage)
- 15:24, 1 August 2023 (diff | hist) . . (+437) . . N ChangeYaw (Created page with "''void'' '''ChangeYaw'''() == Usage == Turns an entity towards its '''ideal_yaw''' based off its '''turn_speed''', stopping once it reaches it. This will rotate the entity as...")
- 15:20, 1 August 2023 (diff | hist) . . (+801) . . N particle (Created page with "''void'' '''particle'''(''vector'' pos, ''vector'' vel, ''float'' color, ''float'' amount) == Usage == Spawns particles at the given position. These have a brief lifetime of...") (current)
- 14:58, 1 August 2023 (diff | hist) . . (-71) . . nextent (current)
- 14:52, 1 August 2023 (diff | hist) . . (+87) . . localcmd (current)
- 14:46, 1 August 2023 (diff | hist) . . (+9) . . cvar
- 13:32, 1 August 2023 (diff | hist) . . (+863) . . aim (current)
- 13:10, 1 August 2023 (diff | hist) . . (+299) . . fabs (current)
- 13:01, 1 August 2023 (diff | hist) . . (+459) . . pointcontents (current)
- 12:50, 1 August 2023 (diff | hist) . . (+268) . . checkbottom (current)
- 12:43, 1 August 2023 (diff | hist) . . (+241) . . ceil (current)
- 12:40, 1 August 2023 (diff | hist) . . (+227) . . floor (current)
- 12:37, 1 August 2023 (diff | hist) . . (+226) . . rint (current)
- 12:32, 1 August 2023 (diff | hist) . . (-106) . . lightstyle (current)
- 12:13, 1 August 2023 (diff | hist) . . (+296) . . droptofloor (current)
- 12:03, 1 August 2023 (diff | hist) . . (+6) . . m walkmove (→Usage) (current)
- 12:02, 1 August 2023 (diff | hist) . . (+536) . . walkmove
- 18:48, 31 July 2023 (diff | hist) . . (+331) . . eprint (current)
- 18:45, 31 July 2023 (diff | hist) . . (+252) . . traceoff (current)
- 18:43, 31 July 2023 (diff | hist) . . (+302) . . traceon (current)
- 18:38, 31 July 2023 (diff | hist) . . (+298) . . coredump (current)
- 18:31, 31 July 2023 (diff | hist) . . (+115) . . vtos (current)
- 18:29, 31 July 2023 (diff | hist) . . (+169) . . ftos (current)
- 18:22, 31 July 2023 (diff | hist) . . (+1,001) . . dprint (current)
- 18:12, 31 July 2023 (diff | hist) . . (+714) . . sprint (current)
- 16:01, 31 July 2023 (diff | hist) . . (+711) . . bprint (current)
- 15:47, 31 July 2023 (diff | hist) . . (-14) . . m find (→Example) (current)
- 15:45, 31 July 2023 (diff | hist) . . (+26) . . m findradius (→Example) (current)
- 15:43, 31 July 2023 (diff | hist) . . (-381) . . findradius
- 15:34, 31 July 2023 (diff | hist) . . (-38) . . stuffcmd (current)
- 15:19, 31 July 2023 (diff | hist) . . (+95) . . precache model (current)
- 14:37, 31 July 2023 (diff | hist) . . (+87) . . precache sound (current)
- 14:31, 31 July 2023 (diff | hist) . . (+540) . . find
- 14:21, 31 July 2023 (diff | hist) . . (+313) . . checkclient (current)
- 12:55, 31 July 2023 (diff | hist) . . (-5) . . m traceline (→Parameters)
- 12:55, 31 July 2023 (diff | hist) . . (-1) . . m traceline (→Usage)
- 12:53, 31 July 2023 (diff | hist) . . (-2) . . m List of builtin functions
- 12:51, 31 July 2023 (diff | hist) . . (+281) . . traceline
- 12:39, 31 July 2023 (diff | hist) . . (+462) . . remove (current)
- 12:32, 31 July 2023 (diff | hist) . . (+258) . . spawn (function) (current)
- 12:25, 31 July 2023 (diff | hist) . . (-1) . . m vectoyaw (→Example) (current)
- 12:24, 31 July 2023 (diff | hist) . . (+383) . . vectoyaw
- 12:17, 31 July 2023 (diff | hist) . . (+185) . . vlen (current)
- 12:13, 31 July 2023 (diff | hist) . . (+5) . . m objerror (→Example) (current)
- 12:13, 31 July 2023 (diff | hist) . . (+486) . . objerror
- 12:06, 31 July 2023 (diff | hist) . . (+373) . . error (current)
- 11:59, 31 July 2023 (diff | hist) . . (+296) . . normalize (current)
- 11:51, 31 July 2023 (diff | hist) . . (+13) . . m sound (→Parameters) (current)
- 11:49, 31 July 2023 (diff | hist) . . (-210) . . sound
- 10:55, 31 July 2023 (diff | hist) . . (-466) . . break (current)
- 10:47, 31 July 2023 (diff | hist) . . (+834) . . setsize (current)
- 10:35, 31 July 2023 (diff | hist) . . (+1,016) . . setmodel (current)
- 10:21, 31 July 2023 (diff | hist) . . (+550) . . makevectors
- 02:00, 31 July 2023 (diff | hist) . . (-11) . . m setorigin (→Example) (current)
- 01:56, 31 July 2023 (diff | hist) . . (+373) . . m List of builtin functions
- 01:48, 31 July 2023 (diff | hist) . . (+176) . . setorigin
- 01:39, 31 July 2023 (diff | hist) . . (+268) . . random (current)
- 00:25, 31 July 2023 (diff | hist) . . (+1) . . m QuakeC Globals
- 00:24, 31 July 2023 (diff | hist) . . (0) . . m QuakeC Globals
- 00:22, 31 July 2023 (diff | hist) . . (+2,090) . . QuakeC Globals (→QuakeC Globals)
- 23:45, 30 July 2023 (diff | hist) . . (+980) . . QuakeC Globals (→Monster Entity Globals)
- 23:34, 30 July 2023 (diff | hist) . . (-515) . . m QuakeC Globals
- 23:31, 30 July 2023 (diff | hist) . . (+977) . . QuakeC Globals (→QuakeC Globals)
- 23:18, 30 July 2023 (diff | hist) . . (+315) . . m QuakeC Globals
- 22:48, 30 July 2023 (diff | hist) . . (-71,586) . . QuakeC Globals
- 20:09, 30 July 2023 (diff | hist) . . (+94) . . m QuakeC Fields (→System Fields)
- 19:56, 30 July 2023 (diff | hist) . . (+2,766) . . N Fields:Flags (Created page with "The '''flags''' field controls certain behaviors with how the entity interacts with the game. Some of these have a use within the engine itself while others are purely for Qua...") (current)
- 19:16, 30 July 2023 (diff | hist) . . (+871) . . N Fields:Effects (Created page with "The '''effects''' field determines what special lighting effects to apply to an entity. These are stored as flag bits meaning multiple can be active at the same time. === Eff...") (current)
- 18:16, 30 July 2023 (diff | hist) . . (+1,943) . . N Fields:Solid (Created page with "The '''solid''' field determines how an entity can be interacted with and in certain cases how its movement is done. Most entities will use the bounding box described by the '...") (current)
- 17:41, 30 July 2023 (diff | hist) . . (+3,801) . . N Fields:Movetype (Created page with "The '''movetype''' field determines what kind of physics an entity has applied to it. This doesn't have much to do with the movement of the entity itself but rather how the ph...") (current)
- 05:31, 18 July 2023 (diff | hist) . . (-18) . . m QuakeC Fields
- 02:34, 18 July 2023 (diff | hist) . . (+5,440) . . QuakeC Fields (→Entity Fields)
- 00:42, 18 July 2023 (diff | hist) . . (+200) . . m QuakeC Fields
- 00:36, 18 July 2023 (diff | hist) . . (+241) . . m QuakeC Fields
- 02:09, 17 July 2023 (diff | hist) . . (+10,834) . . QuakeC Fields (→System Fields)
- 00:09, 17 July 2023 (diff | hist) . . (+3,572) . . N Fields:Items (Created page with "The '''items''' field is used to track which item bits an entity currently has. Each item is stored as a single bit within the field itself. For players, '''items''' is also u...")
- 23:18, 16 July 2023 (diff | hist) . . (+1,367) . . N QuakeC Fields (Created page with "== What Are Fields? == Quake's fields are broken down into two main types: system fields and entity fields. When a field is declared, every entity in the game has their own v...")