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  • ...d (backfaces are visible, I.E. you see the 'interior' of the model, rather than just the front), can be occasionally useful on transparent stuff.
    245 bytes (39 words) - 15:14, 28 February 2008
  • ...shirt * 16, those colors will be used for colormapping the entity, rather than looking up a colormap by player number.
    180 bytes (27 words) - 02:11, 25 March 2013
  • Note that there can be more skins files (of the _0 naming) than the mdl
    3 KB (430 words) - 02:11, 25 March 2013
  • ...ite with ! in its filename (both on disk and in the qc) will be lit rather than having forced EF_FULLBRIGHT (EF_FULLBRIGHT on the entity can still force th
    265 bytes (45 words) - 02:13, 25 March 2013
  • // except it returns radians rather than degrees)
    2 KB (232 words) - 02:14, 25 March 2013
  • * Making cloaked players more visible to their teammates than their enemies. For example:
    2 KB (309 words) - 02:21, 25 March 2013
  • Causes the server to immediately drop the client, more reliable than stuffcmd(clent, "disconnect\
    257 bytes (33 words) - 02:21, 25 March 2013
  • ...n use all "Entity Settings". Also note that there are more Entity Settings than the ones listed here.
    10 KB (1,616 words) - 16:53, 5 February 2024
  • ...here is a limit on how effective the push can be. Any push strength higher than about 300 won't have any increased effect.
    1 KB (227 words) - 18:48, 26 June 2019
  • ...ecessarily mean better as DarkPlaces is typically recognized as more buggy than alternatives.
    9 KB (1,453 words) - 17:01, 5 March 2024
  • ...erful fact because the "localcmd" function is both much simpler and easier than the "stuffcmd" function since the "localcmd" function does not require a pl
    17 KB (3,014 words) - 12:16, 14 February 2023
  • * The return statement can be used more than once, anywhere in the function. There cannot be more than 8 parameters.
    2 KB (345 words) - 17:24, 22 January 2015
  • ...n''' uses 2 shells up per shot, but is a lot more effective at close range than the [[Shotgun]]. It is probably the most-used weapon in the game, and you'l
    1 KB (183 words) - 01:43, 13 August 2020
  • ...e the [[Quad Damage]], it makes an effective [[Zombie]]-chopper. But other than that, ignore it.
    737 bytes (116 words) - 02:53, 18 December 2013
  • ...illegally leaked Quake3 engine source code, so this breaches ''much more'' than the GNU GPL.
    595 bytes (87 words) - 21:17, 8 May 2008
  • ...ater), all files inside this directory will be loaded at a higher priority than the ones in the id1 directory, but files you did not replace will come from
    6 KB (1,060 words) - 00:32, 3 May 2022
  • The most contemporary pipeline for graphics other than textures and models is to make use of your preferred image composition prog
    540 bytes (81 words) - 16:06, 1 January 2022
  • The map or mod you tried to play requires more memory than Quake allocated by itself. You need to tell the engine to use more memory, 64 Megabytes should be more than enough, 32 Megabytes will be enough in most cases.
    517 bytes (73 words) - 15:28, 23 May 2009
  • ...which runs on pretty much any OS, but its performance there is much worse than running in actual DOS — so much worse that it may be unplayable at all bu
    2 KB (394 words) - 02:23, 3 December 2023
  • * If you are used to Windows, you will find the usage much more intuitive than other editors.
    2 KB (246 words) - 04:41, 22 March 2021
  • ...y the same as if their contents were extracted into separate files, rather than being packed together in one PAK archive.
    6 KB (921 words) - 19:28, 4 July 2021
  • ...not plot points or narration. Recommend usage involves a brush no thicker than a player's bounding box, so they don't trip the event multiple times while
    2 KB (302 words) - 11:45, 5 October 2016
  • * U_ALPHA - entity has alpha different than its baseline. Alpha is encoded as a single byte, with a 0 representing "def ...the edict is 2 full bytes followed by a third byte for the channel, rather than packing them into a single short (13 bits for edict, 3 bit for channel.) T
    10 KB (1,647 words) - 11:57, 3 December 2009
  • ...you should find that you are able to jump significantly higher and longer than with just a Rocket Jump or Grenade Jump. The disadvantage is that it requir
    3 KB (576 words) - 03:06, 12 June 2015
  • ...creased map and entity limits, external textures and new builtins), rather than user-features (such as a better server browser in the menu, nicer particle * Render liquid textures of other sizes than 64x64 correctly
    9 KB (1,206 words) - 07:29, 4 November 2022
  • ...diusdistancetobox''' (findradius finds the volume of bounding-boxes rather than the entity origin) '''sv_gameplayfix_walkonbboxes''' (allows walking on bounding-boxes rather than sliding on them)
    726 bytes (88 words) - 02:30, 25 March 2013
  • ...s a multiplier, so to make textures 'smaller' you will use numbers smaller than 1, such as 0.5 for half-scale. Scale can also be use to mirror a texture, s ...ace it. info_player_start is an entity which does not need any more set up than that to work!
    20 KB (3,615 words) - 14:46, 9 September 2022
  • ...g, larger levels that support more players should have more respawn points than smaller levels, and even for [[1-on-1]] maps, 5 or 6 is the suggested minim
    1 KB (206 words) - 09:26, 25 March 2013
  • ...ramp. The player encounters most of the game mechanics in the level, other than wind tunnels, crushers, trap shooters, and teleporter trains. ...via messaging and the unopened door that many things in Quake require more than one action to complete.
    7 KB (1,160 words) - 17:00, 2 May 2015
  • ...l occur where the info_notnull is. Be careful, since the explosion is more than just an effect and will injure the player if they are near enough. This is ...multiple times unless the trigger is fired repeatedly at intervals of less than 0.5 seconds. For larger explosion effects, it is possible to set up multipl
    11 KB (1,869 words) - 17:27, 7 April 2013
  • skill and your cunning are greater than
    5 KB (956 words) - 20:33, 25 November 2021
  • ...d\nmonsters. You have proven that your\nskill and your cunning are greater than\nall the powers of Quake. You are the\nmaster now. Id Software salutes you.
    9 KB (1,068 words) - 13:12, 29 March 2013
  • A hit of less than 10 points of damage (winged by a shotgun) will be ignored.
    20 KB (2,491 words) - 13:32, 29 March 2013
  • ...fscreen rendering. This means that low resolutions will be captured faster than realtime, while high resolutions are not capped to the window size and the
    3 KB (522 words) - 19:25, 1 November 2017
  • ...rmally). changing the fire function is simple enough, but adding much more than that becomes messy. * Using addprogs later than the main progs' init function can fail if too many(any) new fields are defi
    4 KB (706 words) - 18:59, 1 November 2017
  • ..." for example, then the message will be sent to the node with id 5, rather than to the node of a name player. You can use this to directly communicate serv
    7 KB (1,171 words) - 19:09, 1 November 2017
  • ...n will always insert a leading / to designate the line as a command rather than chat.
    7 KB (1,242 words) - 12:59, 4 November 2017
  • * These will always have a higher preference than any BASEGAME subdir. * The manifest should not be used if the engine parsing it is a lower version than this. There is no default limit.
    11 KB (1,823 words) - 20:14, 1 November 2017
  • Note that you can simply pass something other than 'self' for the legs, and it'll use the animation fields from a different (i ...rt of inverse kinematics (BUG: the current version forces positions rather than updating velocities, meaning the bodies will just spaz out as the joints br
    20 KB (3,251 words) - 20:35, 2 November 2017
  • This feature uses render-to-texture rather than rendering stuff to whatever puny window you have. This allows the high-reso This renders the game view at a different resolution than your screen.
    4 KB (565 words) - 18:08, 22 November 2017
  • ...downloaded and run from cached zips within the downloads directory, rather than having their own individual game directories.
    490 bytes (75 words) - 15:30, 3 November 2017
  • ...includes snapshots, stuffcmds, stats, and 'temporary entities'. But worse than this, SSQC is commonly running on a remote machine, with latency, packetlos .... Mouse movement is present directly within the frame that follows, rather than needing to bounce off the server.
    48 KB (7,842 words) - 17:21, 3 November 2017
  • ...This value affects how the particle scales with distance from view, rather than the actual size of the particle. ...in your particle font, and is only needed if rsmax is present and greater than 1.
    17 KB (2,652 words) - 18:58, 6 November 2017
  • ...(finder.origin - self.origin) < cr_ran) //If the range of that guy is less than the previous
    6 KB (832 words) - 22:55, 29 March 2018
  • ...(finder.origin - self.origin) < cr_ran) //If the range of that guy is less than the previous
    6 KB (871 words) - 23:06, 29 March 2018
  • | Even squirmier than QMDL when animating, due to having per-frame scale and origin. Maximum one ...nd animations. Still squirmy when animating, but has much higher precision than Quake1 MDL or Quake2 MD2, so vertex swimming is only noticeable up close.
    68 KB (10,377 words) - 06:24, 9 December 2023
  • ..., although will generally still result in global abuse, but hopefully less than there otherwise would be).
    776 bytes (116 words) - 06:46, 16 September 2018
  • ...if there is a link within the centerprint, so this is more for consistency than anything else.
    9 KB (1,480 words) - 08:35, 16 September 2018
  • :If greater than 0, relinks all entities into the world. Useful for getting entities to touc
    11 KB (1,743 words) - 11:13, 2 August 2023
  • ...he result of switching from UniVBE 5.2 to 5.3, which supports fewer modes than 5.2).
    7 KB (1,251 words) - 11:11, 19 April 2019
  • ...(and maps) use BSP2 format nowadays, and while not many of them are bigger than 8000u across, the playtimes often grow exponentionally as map volumes can n
    8 KB (1,351 words) - 08:54, 21 December 2021
  • * The game can run at higher frame rates than 72Hz without breaking physics
    1,002 bytes (135 words) - 15:55, 28 July 2022
  • ...s should use rounded numbers as imprecisions can cause bugs at values less than 1. :If greater than '''time''', ignore movement inputs from the player. This is set immediately
    21 KB (3,261 words) - 11:05, 2 August 2023
  • ...for use instead of the standard 32 bits of an integer. Trying to use more than this will cause data to get lost.
    4 KB (627 words) - 11:08, 2 August 2023
  • ...for use instead of the standard 32 bits of an integer. Trying to use more than this will cause data to get lost.
    3 KB (484 words) - 19:56, 30 July 2023

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