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Difference between revisions of "Thunderbolt"
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{{Infobox Weapon | {{Infobox Weapon | ||
|weapon=Thunderbolt | |weapon=Thunderbolt | ||
+ | |image_w=weapon_thunderbolt.png | ||
+ | |image_v=v_thunderbolt.png | ||
+ | |manualtext=Try it. You'll like it. Use the same technique as watering your rosebush. | ||
|ammotype=[[Cells]] | |ammotype=[[Cells]] | ||
|ammousage=1 per shot | |ammousage=1 per shot | ||
− | |shottype= | + | |shottype=[[Hitscan]] |
|dpshot=30 | |dpshot=30 | ||
− | |dpsecond= | + | |dpsecond=150 |
− | |range=600 | + | |range=600 [[unit]]s |
− | |cycletime=0. | + | |cycletime=0.2 s |
+ | |obituary1=(Target) accepts (attacker)'s shaft. | ||
+ | |obituary2=(Target) accepts (attacker)'s discharge. | ||
}} | }} | ||
− | The Lightning | + | The '''Lightning Gun''', also known as '''Thunderbolt''' or '''Shaft''' is only available in the registered version of Quake. It fires a short-ranged bolt of lightning similar to the [[Shambler]]'s attack. Don't fire it under water, or it will explode, killing you and anyone else nearby. (Unless, of course, you have the [[Pentagram of Protection]]. Try it on [[dm3]] sometime. It's great fun.) |
− | Note: the thunderbolt underwater | + | =Notes= |
+ | Note: the thunderbolt underwater discharge works like an ordinary explosion, calling [[T_RadiusDamage]] with 35 times the player's current [[cell]] ammo as a radius. Therefore, as it doesn't actually check to see if targets are also underwater, it will also affect targets out of the water as long as the [[traceline|line of sight]] to them is unobstructed. | ||
{{Weapons}} | {{Weapons}} |
Revision as of 06:31, 17 December 2013
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The Lightning Gun, also known as Thunderbolt or Shaft is only available in the registered version of Quake. It fires a short-ranged bolt of lightning similar to the Shambler's attack. Don't fire it under water, or it will explode, killing you and anyone else nearby. (Unless, of course, you have the Pentagram of Protection. Try it on dm3 sometime. It's great fun.)
Notes
Note: the thunderbolt underwater discharge works like an ordinary explosion, calling T_RadiusDamage with 35 times the player's current cell ammo as a radius. Therefore, as it doesn't actually check to see if targets are also underwater, it will also affect targets out of the water as long as the line of sight to them is unobstructed.
Weapons from Quake |
Axe | Shotgun | Double-Barrelled Shotgun | Nailgun | Super Nailgun | Grenade Launcher | Rocket Launcher | Thunderbolt |