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Difference between revisions of "Nailgun"

From Quake Wiki

(as the current weapon descriptions were taken from http://euroquake.webs.com/guides2.htm i am getting the old ones from archive.org, i renamed armour into armor here as that is what Quake calls it)
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On the subject of armor piercing, the only weapon that armour has any effect (positive or negative) on is the rocket/grenade launcher vs the [[Shambler]]'s armor. The nailgun will always deal a total of 9 damage per nail divided between the target's armor and health.
 
On the subject of armor piercing, the only weapon that armour has any effect (positive or negative) on is the rocket/grenade launcher vs the [[Shambler]]'s armor. The nailgun will always deal a total of 9 damage per nail divided between the target's armor and health.
  
==See Also==
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{{Weapons}}
* [[Weapons]]
 

Revision as of 20:36, 27 September 2009

Nailgun

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Ammunition type Nails
Ammunition usage: 1 per shot
Shot type: projectile
Damage per shot: 9
Damage per second (max): 45
Range: 6000
Cycle Time: 0.2s
First appearance: {{{1stappearance}}}
Obituaries: {{{obituary1}}}
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A two-barrel dingus that prickles bad guys with armor-piercing darts, technically termed "nails".

An effective rapid-fire weapon, useful for long-range situations when accuracy is the key. It fires projectiles, so remember to lead moving targets. On the subject of armor piercing, the only weapon that armour has any effect (positive or negative) on is the rocket/grenade launcher vs the Shambler's armor. The nailgun will always deal a total of 9 damage per nail divided between the target's armor and health.

Weapons from Quake
Axe | Shotgun | Double-Barrelled Shotgun | Nailgun | Super Nailgun | Grenade Launcher | Rocket Launcher | Thunderbolt