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Difference between revisions of "Scrag"
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Scrags possess some cunning beyond the lofty standard set by the other monsters in Quake (*cough*). They are constantly moving side to side (except when attacking), and so manage to dodge many incoming slow-moving projectiles. Also, if you duck behind cover while they are attacking, they may throw an extra shot or two at your last seen location, so you might want to be careful before you pop back out again. | Scrags possess some cunning beyond the lofty standard set by the other monsters in Quake (*cough*). They are constantly moving side to side (except when attacking), and so manage to dodge many incoming slow-moving projectiles. Also, if you duck behind cover while they are attacking, they may throw an extra shot or two at your last seen location, so you might want to be careful before you pop back out again. | ||
− | {{ | + | ==Tactics== |
+ | |||
+ | |||
+ | <br> | ||
+ | <br> | ||
+ | |||
+ | {{Infobox_entity | ||
+ | | classname = monster_wizard | ||
+ | | commonname = [[Scrag]] | ||
+ | | type = point | ||
+ | | class = [[Monster (entity class)|monster]] | ||
+ | | dimensions = 32 x 32 x 64 | ||
+ | | quakec = [[wizard.qc]] | ||
+ | | precaches = | ||
+ | progs/wizard.mdl<br> | ||
+ | progs/h_wizard.mdl<br> | ||
+ | progs/w_spike.mdl<br> | ||
+ | wizard/hit.wav<br> | ||
+ | wizard/wattack.wav<br> | ||
+ | wizard/wdeath.wav<br> | ||
+ | wizard/widle1.wav<br> | ||
+ | wizard/widle2.wav<br> | ||
+ | wizard/wpain.wav<br> | ||
+ | wizard/wsight.wav | ||
+ | }} | ||
+ | |||
+ | ==Entity information== | ||
+ | |||
+ | '''monster_wizard''' is the [[Entity|entity]] for placing '''Scrags''' in a level. | ||
+ | |||
+ | ===Usage=== | ||
+ | |||
+ | |||
+ | ===Attributes=== | ||
+ | |||
+ | ====Keys==== | ||
+ | {| class="wikitable" width="100%" | ||
+ | |- | ||
+ | | ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Scrag. When triggered, the Scrag will wake up if inactive. | ||
+ | |- | ||
+ | | ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Scrag dies. | ||
+ | |- | ||
+ | | ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Scrag dies. | ||
+ | |} | ||
+ | |||
+ | ====Spawnflags==== | ||
+ | The monster_wizard entity supports the following [[Entity#Spawnflags|spawnflags]]: | ||
+ | {| class="wikitable" width="100%" | ||
+ | ! width="50" | Flag | ||
+ | ! width="150" | Common Name | ||
+ | ! Description | ||
+ | |- | ||
+ | | 1 | ||
+ | | Ambush | ||
+ | | The Scrag will not wake up from seeing other monsters wake up or hearing sounds. | ||
+ | |} | ||
+ | |||
+ | It also supports the standard spawnflags for difficulty and deathmatch presence. | ||
+ | {{Template:Mode_spawnflags | ||
+ | | entity = The Scrag | ||
+ | }} | ||
+ | |||
+ | ===Definitions=== | ||
+ | |||
+ | ====FGD Definition==== | ||
+ | This is the format used by [[TrenchBroom]] and [[Worldcraft]]. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required. | ||
+ | <pre> | ||
+ | @PointClass base(Monster) size(-16 -16 -24, 16 16 40) model(":progs/wizard.mdl") | ||
+ | = monster_wizard : "Scrag" [] | ||
+ | </pre> | ||
+ | |||
+ | ====DEF Definition==== | ||
+ | This is the definition format used for most old Quake editors, including the original [[QuakeEd]]. | ||
+ | <pre> | ||
+ | /*QUAKED monster_wizard (1 0 0) (-16 -16 -24) (16 16 40) Ambush | ||
+ | */ | ||
+ | </pre> | ||
+ | |||
+ | [[Category:Quake entities]][[Category:Monsters]] |
Revision as of 06:21, 9 April 2013
Scrag | ||||||||||||||||||
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Scrags (also known as Wizards) are the only flying monster in standard Quake. Their slime projectiles are easy to dodge, but you'll need lots of room to move and a sharp eye for other Scrags. At long range, use the Shotgun, the Nailgun the Super Nailgun, or the Rocket Launcher. At close range, use a Double-Barrelled Shotgun. At medium range, if you have good aim and are far enough away not to be hurt by the explosion, you can lob a Grenade at a Scrag for a one-shot kill.
Scrags possess some cunning beyond the lofty standard set by the other monsters in Quake (*cough*). They are constantly moving side to side (except when attacking), and so manage to dodge many incoming slow-moving projectiles. Also, if you duck behind cover while they are attacking, they may throw an extra shot or two at your last seen location, so you might want to be careful before you pop back out again.
Contents
Tactics
monster_wizard | ||||||||||
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Entity information
monster_wizard is the entity for placing Scrags in a level.
Usage
Attributes
Keys
targetname | The targetname of the Scrag. When triggered, the Scrag will wake up if inactive. |
target | The targetname of the entity to be triggered when the Scrag dies. |
killtarget | The targetname of the entity to be removed when the Scrag dies. |
Spawnflags
The monster_wizard entity supports the following spawnflags:
Flag | Common Name | Description |
---|---|---|
1 | Ambush | The Scrag will not wake up from seeing other monsters wake up or hearing sounds. |
It also supports the standard spawnflags for difficulty and deathmatch presence.
Flag | Common Name | Description |
---|---|---|
256 | Not on Easy | The Scrag will not spawn on Easy difficulty. |
512 | Not on Normal | The Scrag will not spawn on Normal difficulty. |
1024 | Not on Hard | The Scrag will not spawn on Hard difficulty. |
2048 | Not in Deathmatch | The Scrag will not spawn in Deathmatch mode. |
Definitions
FGD Definition
This is the format used by TrenchBroom and Worldcraft. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model(":progs/wizard.mdl") = monster_wizard : "Scrag" []
DEF Definition
This is the definition format used for most old Quake editors, including the original QuakeEd.
/*QUAKED monster_wizard (1 0 0) (-16 -16 -24) (16 16 40) Ambush */