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Difference between revisions of "Shotgun"

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(New page: == Description == The shotgun is a weapon Quake just wouldn't be complete without. Despite the fact that it has fairly low ratings, for a starting weapon it's quite powerful. Regardless ...)
 
(boomstick)
 
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{{Infobox Weapon
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|weapon=Shotgun
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|image_v=v_shotgun.png
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|manualtext=The basic gun, to which all other guns compare favorably.
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|ammotype=[[Shells]]
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|ammousage=1 per shot
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|shottype=[[Hitscan]]
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|dpshot=24, divided amongst 6 pellets
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|dpsecond=48
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|range=2048 [[unit]]s
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|cycletime=0.5s
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|1stappearance=Default weapon
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|obituary1=(Target) chewed on (attacker)'s boomstick.
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}}
  
== Description ==
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The '''Shotgun''' is the weapon you start with. It is not very powerful but remains useful throughout the singleplayer campaign for hitting monsters (such as [[Scrag]]s) at long range, when a slow-moving projectile won't do. For close-range combat its use is completely eclipsed once you pick up the [[Double-Barrelled Shotgun]], which is more efficient in both damage over time and damage per shell used (but has a wider spread).
  
The shotgun is a weapon Quake just wouldn't be complete without. Despite the fact that it has fairly low ratings, for a starting weapon it's quite powerful. Regardless of range (within reason), you are able to kill an opponent with relatively few shots. And, since you get 25 shells along with it, you have a fair chance of making a few frags without having to pick up any ammo or another weapon. With so many weapons that are many times better, though, you won't find yourself using it much if you have much else - but it's always a good thing to keep around. Plus, it's free... and we all know you can't beat that.
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The term ''boomstick'' is likely a reference to the 1982 movie [http://www.imdb.com/title/tt0106308/quotes Army of Darkness].
  
Using the shotgun is a fairly simple process. It's good for both distance and close range combat. For distances, you should stay relatively still and try your hardest to hit your opponent as many times as possible. Usually it will take awhile for opponents to realize where the shots are coming from, but once they do they may be able to clean you out very quickly, so be ready to move out of the way. At close range, do a lot of jumping while firing it. It is easy for you to hit an opponent while you are jumping around, but it will be quite difficult for him to hit you.
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{{Weapons}}
 
 
Avoiding the shotgun is easy, if you remember one thing: since the shotgun has a narrow spread, it requires decent aim to use. Because of this, the more you move the harder it will be for your opponent to hit you. There is no specific pattern that helps best in avoiding the gun - just about anything done randomly will work quite effectively. Choose your defense based on whatever weapon you are using.
 
 
 
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'''Effectiveness:''' Poor
 
 
 
'''Avoidability:''' Poor
 

Latest revision as of 22:55, 16 April 2015

Shotgun

[[file:{{{image_w}}}|thumb|center|300px|alt={{{name}}}]]

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"The basic gun, to which all other guns compare favorably."

Ammunition type Shells
Ammunition usage: 1 per shot
Shot type: Hitscan
Damage per shot: 24, divided amongst 6 pellets
Damage per second (max): 48
Range: 2048 units
Cycle Time: 0.5s
First appearance: Default weapon
Obituaries: (Target) chewed on (attacker)'s boomstick.
{{{obituary2}}}
{{{obituary3}}}
{{{obituary4}}}

The Shotgun is the weapon you start with. It is not very powerful but remains useful throughout the singleplayer campaign for hitting monsters (such as Scrags) at long range, when a slow-moving projectile won't do. For close-range combat its use is completely eclipsed once you pick up the Double-Barrelled Shotgun, which is more efficient in both damage over time and damage per shell used (but has a wider spread).

The term boomstick is likely a reference to the 1982 movie Army of Darkness.

Weapons from Quake
Axe | Shotgun | Double-Barrelled Shotgun | Nailgun | Super Nailgun | Grenade Launcher | Rocket Launcher | Thunderbolt