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- 22:02, 7 May 2008 (diff | hist) . . (+45) . . N monster army (New page: monster_army Entity name for the grunt)
- 22:01, 7 May 2008 (diff | hist) . . (-4) . . monster dog
- 22:01, 7 May 2008 (diff | hist) . . (+19) . . monster dog
- 22:00, 7 May 2008 (diff | hist) . . (+32) . . N monster dog (New page: Entity name for a Rottweiler)
- 21:57, 7 May 2008 (diff | hist) . . (+156) . . N Red Armor (New page: This is the best armor in the game. It absorbs about 4/5 of the damage you receive. You get 200 points of red armor, but they will disappear fairly quickly.)
- 21:57, 7 May 2008 (diff | hist) . . (+93) . . N Yellow Armor (New page: Yellow Armor absorbs about 3/5 of the damage you receive. You get 150 points of yellow armor.)
- 21:57, 7 May 2008 (diff | hist) . . (+90) . . N Green Armor (New page: This armor absorbs about 1/3 of the damage you receive. You get 100 points of green armor.)
- 21:56, 7 May 2008 (diff | hist) . . (+519) . . N Ring of Shadows (New page: This handy little device makes you completely invisible except for your eyes. It's really quite entertaining to fight against people who have this ring, because a pair of gaping eyeballs f...)
- 21:56, 7 May 2008 (diff | hist) . . (+569) . . N Pentagram of Protection (New page: Evil, evil, evil. You can't be hurt - by anything. The only disadvantage to this is it scares the living bejesus out of anyone within half a mile, which makes it a little difficult to get ...)
- 21:56, 7 May 2008 (diff | hist) . . (+515) . . N Biosuit (New page: This suit will protect you against slime and water. You can't drown while wearing it, slime won't hurt you, and you can see a little better because it gives everything a tinge of green and...)
- 21:55, 7 May 2008 (diff | hist) . . (-20) . . Mega-Health
- 21:55, 7 May 2008 (diff | hist) . . (+591) . . N Quad Damage (New page: A quad damage will cause your weapons to dish out four times their normal power. Be careful with explosive weapons, because it's not exactly hard to kill yourself. Every time you hit a wal...)
- 21:54, 7 May 2008 (diff | hist) . . (+313) . . N Mega-Health (New page: == Description == A megahealth gives you 100 extra points of health. You have a maximum of 250 health points, so you can actually pick up a couple of these things. After a short grace pe...)
- 21:53, 7 May 2008 (diff | hist) . . (+1,560) . . N Axe (New page: == Description == What the axe lacks in quality it makes up for in entertainment value! There are few things more satisfying then axe murdering someone, especially when the message is di...)
- 21:52, 7 May 2008 (diff | hist) . . (+1,674) . . N Shotgun (New page: == Description == The shotgun is a weapon Quake just wouldn't be complete without. Despite the fact that it has fairly low ratings, for a starting weapon it's quite powerful. Regardless ...)
- 21:51, 7 May 2008 (diff | hist) . . (+1,701) . . N Nailgun (New page: == Description == The nailgun is, overall, a good weapon. Although the nails only deal 9 damage each, they are fired quickly enough to keep the player on his toes. In most close-range si...)
- 21:50, 7 May 2008 (diff | hist) . . (+1) . . Rocket Launcher
- 21:49, 7 May 2008 (diff | hist) . . (+2) . . Rocket Launcher
- 21:49, 7 May 2008 (diff | hist) . . (+1,882) . . N Thunderbolt (New page: == Description == The thunderbolt is really only hindered by the fact that it doesn't work at long range (and the little issue involving H2O). Other than this, it is one heck of a powerf...)
- 21:48, 7 May 2008 (diff | hist) . . (+1,451) . . N Super Nailgun (New page: == Description == Ouch. This one uses twice as many nails, but it also dishes out twice the damage. 18 health is stolen with each little spike. It fires off just as fast as the nailgun, ...)
- 21:47, 7 May 2008 (diff | hist) . . (+3) . . Rocket Launcher
- 21:47, 7 May 2008 (diff | hist) . . (-6) . . Rocket Launcher
- 21:47, 7 May 2008 (diff | hist) . . (+5) . . Rocket Launcher (→iption)
- 21:46, 7 May 2008 (diff | hist) . . (+1,928) . . N Rocket Launcher (New page: Descr == iption == An enormous amount of splash damage combined with a fast firing rate makes this weapon extremely hard to avoid. You can carry around 100 rockets, too. In most online ga...)
- 21:45, 7 May 2008 (diff | hist) . . (+1,514) . . N Double-Barrelled Shotgun (New page: == Description == This shotgun plays very differently from the single-barreled version. The spread is much wider, so it is not good for distances. However, it deals a lot more damage. It...)
- 21:44, 7 May 2008 (diff | hist) . . (+6) . . Grenade Launcher (→Description)
- 21:44, 7 May 2008 (diff | hist) . . (+1) . . Grenade Launcher (→Description)
- 21:44, 7 May 2008 (diff | hist) . . (+1,171) . . Grenade Launcher
- 21:27, 7 May 2008 (diff | hist) . . (+435) . . N Grenade Launcher (New page: == Description == The Grenade Launcher, while short-ranged and with a lack of firing rate delivers plenty of damage to the target/s when used properly. It is simple: the Grenade Launcher...)
- 19:38, 7 May 2008 (diff | hist) . . (+4) . . QuakeC Simple Types
- 19:38, 7 May 2008 (diff | hist) . . (+4) . . QuakeC Simple Types
- 19:38, 7 May 2008 (diff | hist) . . (+4) . . QuakeC Simple Types
- 19:37, 7 May 2008 (diff | hist) . . (+4) . . QuakeC Simple Types
- 19:36, 7 May 2008 (diff | hist) . . (+1,703) . . N QuakeC Definition of Functions (New page: === Definition of Functions === == Ordinary functions == The general structure of a function definition is: type (type param1, typeparam2, ... ) function = { ... code ....)
- 19:35, 7 May 2008 (diff | hist) . . (+37) . . QuakeC basics
- 19:34, 7 May 2008 (diff | hist) . . (+143) . . QuakeC Loops and Conditions (→Loop construct)
- 19:32, 7 May 2008 (diff | hist) . . (+287) . . N QuakeC Loops and Conditions (New page: === Loops and conditions === == Conditional construct == if( expression ) { statements } else { statements } == Loop construct == while( exp...)
- 19:32, 7 May 2008 (diff | hist) . . (+34) . . QuakeC basics
- 19:30, 7 May 2008 (diff | hist) . . (+890) . . N QuakeC Operators (New page: == Logical operations == ! // logical not && // logical and || // logical or Take care that in if() conditional expressions containing two or more logical clauses, al...) (current)
- 19:28, 7 May 2008 (diff | hist) . . (+372) . . N Vector (New page: === Vector type === A vector, made of 3 float coordinates. Used to represent positions or directions in 3D space. Valid syntax: '0 0 0' or '20.5 -10 0.00001' Note the simple quotes ar...) (current)
- 19:28, 7 May 2008 (diff | hist) . . (+382) . . N string (New page: === String type === This is used to store character string. Used to indicate file names, or messages to be broadcast to players. Valid syntax: "maps/jrwiz1.bsp" or "ouch!\ " Use \ for...)
- 19:27, 7 May 2008 (diff | hist) . . (+402) . . N Float (New page: === Float type === A floating point value. Floats are also used to store booleans (TRUE, FALSE) or integer values linke counters, or bit flags. Valid syntax: 12, 1.6, 0.5, -100 ...) (current)
- 19:25, 7 May 2008 (diff | hist) . . (+129) . . N Cvar (New page: === Function: cvar === float cvar (string variable) variable = see console variables returns the value of a console variable.) (current)
- 19:24, 7 May 2008 (diff | hist) . . (+244) . . N Pointcontents (New page: === Function: pointcontents === float pointcontents(vector pos) Returns the contents of the area situated at position pos. Used to know if an area is in water, in slime or in lava. Mak...) (current)
- 19:23, 7 May 2008 (diff | hist) . . (+256) . . N checkbottom (New page: === Function: checkbottom === float checkbottom(entity e) e = entity that is to be checked return TRUE or FALSE Returns TRUE if on the ground. Used only for jumping monster, that need ...)
- 19:20, 7 May 2008 (diff | hist) . . (0) . . eprint
- 19:20, 7 May 2008 (diff | hist) . . (+128) . . N eprint (New page: === Function: eprint === void eprint (entity e) e = entity to print Print details about a given entity (for debug purposes).)
- 19:19, 7 May 2008 (diff | hist) . . (+81) . . N traceoff (New page: === Function: traceoff === void traceoff() End traces started by traceon())
- 19:19, 7 May 2008 (diff | hist) . . (+97) . . N traceon (New page: === Function: traceon === void traceon() Start tracing functions, end them with traceoff())
- 19:18, 7 May 2008 (diff | hist) . . (+64) . . N Coredump (New page: === Function: coredump === void coredump() Print all entities) (current)
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