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From Quake Wiki
Create the page "console" on this wiki! See also the search results found.
Page title matches
- * [[edict (console command)|edict]] * [[spawn (console command)|spawn]]2 KB (173 words) - 01:50, 31 October 2007
- {{Console}}4 KB (372 words) - 23:57, 23 November 2013
- #REDIRECT [[List of console variables]]39 bytes (5 words) - 21:57, 30 October 2007
- #REDIRECT [[List of console commands]]38 bytes (5 words) - 21:57, 30 October 2007
- '''Note: By default the console opens with CTRL+SHIFT+ESC!''' * cl_chatmode 0 - Acts like NQ where the console ONLY accepts commands.7 KB (1,242 words) - 12:59, 4 November 2017
Page text matches
- * [[Console variables]] * [[Console commands]]3 KB (305 words) - 18:36, 29 October 2023
- Now, run Quake and use the [[map]] console command to switch to that level. For instance if the level was called SM36. in the console. Alternatively, you could use the [[+command|+map]] command-line argument t3 KB (427 words) - 04:12, 1 June 2023
- ...an be made transparent by setting a water alpha value, either globally via console variables, or on a per-map basis via worldspawn fields. ...t sky textures of a different resolution (printing an error message in the console). Sky textures which are not 256x128 will not be animated correctly, so the8 KB (1,372 words) - 02:04, 11 October 2023
- * skill level can be changed on console mid map, causing nightmare monsters on an otherwise easy skill map, should6 KB (1,084 words) - 22:34, 17 February 2022
- ...important that palette index 0 is black. The parameters for the [[color]] console command are the row #, but is restricted to rows 0 - 13.16 KB (2,244 words) - 19:15, 29 November 2022
- The bitmap font that [[Quake]] uses to display text in the console or on screen. The image data is stored in gfx.wad by default but can also c500 bytes (88 words) - 19:04, 8 December 2018
- ...uake.com/console/, which was used as a reference during the creation the [[Console Commands]] section.1 KB (213 words) - 13:58, 3 November 2023
- * [[edict (console command)|edict]] * [[spawn (console command)|spawn]]2 KB (173 words) - 01:50, 31 October 2007
- * [[Console HUD Control]]223 bytes (20 words) - 22:31, 16 April 2015
- {{Console}}4 KB (372 words) - 23:57, 23 November 2013
- * [[New Console features]]621 bytes (80 words) - 11:04, 16 September 2021
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}266 bytes (34 words) - 16:57, 28 March 2013
- {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}793 bytes (127 words) - 16:22, 29 March 2013
- #REDIRECT [[List of console variables]]39 bytes (5 words) - 21:57, 30 October 2007
- #REDIRECT [[List of console commands]]38 bytes (5 words) - 21:57, 30 October 2007
- ===[[Dedicated Servers]] - Servers only console apps===4 KB (456 words) - 10:38, 17 November 2009
- **_screen - status bar, console etc drawing **console - console text control (calls functions from gl_screen to draw)6 KB (974 words) - 12:29, 25 July 2023
- {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}595 bytes (84 words) - 16:46, 2 May 2015
- {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}412 bytes (61 words) - 00:36, 31 October 2007
- {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}489 bytes (65 words) - 16:21, 29 March 2013
- {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}460 bytes (60 words) - 16:58, 28 March 2013
- {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}544 bytes (72 words) - 00:04, 31 October 2007
- {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}797 bytes (123 words) - 00:07, 31 October 2007
- {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}525 bytes (71 words) - 16:21, 29 March 2013
- {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}608 bytes (88 words) - 16:22, 29 March 2013
- {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}621 bytes (89 words) - 16:59, 28 March 2013
- {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}6 KB (974 words) - 00:22, 31 October 2007
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}226 bytes (27 words) - 16:21, 29 March 2013
- {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}399 bytes (57 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}195 bytes (24 words) - 16:58, 28 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}764 bytes (121 words) - 16:44, 2 May 2015
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}516 bytes (80 words) - 01:05, 31 October 2007
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}448 bytes (60 words) - 01:28, 31 October 2007
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}632 bytes (95 words) - 19:21, 6 July 2021
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}1 KB (226 words) - 17:04, 28 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}431 bytes (61 words) - 17:04, 28 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}364 bytes (44 words) - 08:20, 6 June 2021
- {{lowercase-underscores}}{{Infobox Console variable This console variable determines the rendering path that the engine will use to render t1 KB (179 words) - 01:45, 31 October 2007
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}297 bytes (34 words) - 01:47, 31 October 2007
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}298 bytes (34 words) - 01:48, 31 October 2007
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}461 bytes (70 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}493 bytes (71 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}312 bytes (37 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}335 bytes (45 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}288 bytes (42 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}246 bytes (32 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}823 bytes (124 words) - 16:22, 29 March 2013
- {{Infobox Console variable ...ile in [[GLQuake]] you will have to restart the level (use the [[restart]] console command) for it to have effect.730 bytes (120 words) - 06:37, 7 November 2017
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}1 KB (218 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}447 bytes (63 words) - 17:12, 2 May 2015
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}703 bytes (110 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}298 bytes (35 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable sv_gravity is a console variable that sets the amount of gravity in the current game. The Default i889 bytes (150 words) - 02:21, 31 October 2007
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}541 bytes (84 words) - 02:23, 31 October 2007
- {{lowercase-underscores}}{{Infobox Console variable Debugging tool. When enabled, continuously prints to the console the number of sounds playing at the moment, like this:304 bytes (43 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}294 bytes (35 words) - 16:56, 28 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}346 bytes (46 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}242 bytes (33 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}424 bytes (67 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}504 bytes (67 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}504 bytes (67 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}504 bytes (67 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}504 bytes (67 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}504 bytes (67 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}721 bytes (109 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable ...he speed is specified in pixels per second, so it will take longer for the console to open or close on higher resolutions.494 bytes (73 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}576 bytes (82 words) - 02:42, 31 October 2007
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}197 bytes (22 words) - 02:43, 31 October 2007
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}1 KB (199 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}458 bytes (66 words) - 16:22, 29 March 2013
- {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}380 bytes (57 words) - 01:15, 2 November 2007
- The website contains detailed information on the console commands and provides other versions of the engine, as well as source and s1 KB (192 words) - 11:00, 12 May 2010
- ...the client. The parameter ''s'' contains the entire string entered on the console.12 KB (1,964 words) - 15:24, 16 February 2011
- ...ield is TRUE if the player is currently chatting (in messagemode, menus or console). Set by engine.125 bytes (20 words) - 15:28, 27 January 2008
- +use and -use console commands control this float, as .button1 was used by many mods in the past135 bytes (23 words) - 15:30, 27 January 2008
- Gets a valid target for the player to auto aim at. The '''sv_aim''' console variable determines the maximum angle from the check position the entity ca1 KB (196 words) - 13:32, 1 August 2023
- client console command:448 bytes (79 words) - 02:09, 25 March 2013
- Indicates this engine supports the "set" console command which creates or sets a non-archived cvar (not saved to config.cfg227 bytes (38 words) - 15:04, 28 February 2008
- Indicates this engine supports the "seta" console command which creates or sets an archived cvar (saved to config.cfg on exit221 bytes (37 words) - 15:04, 28 February 2008
- Indicates this engine supports console commandlines containing $cvarname which will expand to the contents of that205 bytes (34 words) - 15:06, 28 February 2008
- sbar/menu/console textures: for example the texture "conchars" (console font) in gfx.wad3 KB (430 words) - 02:11, 25 March 2013
- ...w console cvar to the server console (in singleplayer this is the player's console), the cvar exists until the mod is unloaded or the game quits.305 bytes (47 words) - 02:09, 25 March 2013
- Shows that the engine supports the "play2" console command (plays a sound without spatialization).98 bytes (14 words) - 14:06, 29 February 2008
- Console commands:311 bytes (45 words) - 14:07, 29 February 2008
- Shows that the engine supports the "r_letterbox" console variable, set to values in the range 0-100 this restricts the view vertical328 bytes (49 words) - 14:08, 29 February 2008
- ...y" around the level. Once you've selected a nice viewpoint, bring down the console and type "viewpos". The first set of numbers is the "origin" keyvalue and t2 KB (363 words) - 08:51, 9 December 2015
- ...ically be a port of a Quake engine to another architecture like Linux or a console.9 KB (1,453 words) - 17:01, 5 March 2024
- A skybox is loaded using either the "loadsky" console command or directly from the BSP file (by specifying a skybox name in the w ...automatically issue every command that you can manually issue it with the console of your favorite Quake client/engine in the game except all the commands th17 KB (3,014 words) - 12:16, 14 February 2023
- Starts printing the statements the VM is executing to the console. Useful for debugging code to see what exact steps it's taking. Paired with399 bytes (53 words) - 18:43, 31 July 2023
- Stops printing the statements the VM is executing to the console. Paired with <code>traceon()</code> to start statement printing.333 bytes (42 words) - 18:45, 31 July 2023
- Prints information about the passed entity to the console. Useful for debugging.459 bytes (58 words) - 18:48, 31 July 2023
- variable = see console variables returns the value of a console variable.129 bytes (17 words) - 19:25, 7 May 2008
- ...es, object text, and simple flow control for execution of cfg files on the console.965 bytes (156 words) - 00:21, 9 May 2008
- ...tartup, but players can create their own config files and load them at the console using the [[exec]] command.1 KB (228 words) - 13:33, 31 December 2022
- ...Me) and then run ''QUAKE.EXE'' from the command line. The DOS-like command console in Windows NT/2000/XP/2003/Vista won't work for this, even in Win95 compati2 KB (394 words) - 02:23, 3 December 2023
- ! !! [[Beams]] !! [[Console]] background !! [[Far clip distance]] !! GL textures !! Temporary entities ! !! Command/script buffer !! Console buffer size !! [[Edicts]] !! [[Efrags]] !! File handles !! Models, precache6 KB (530 words) - 12:59, 19 January 2014
- # RCON support (remote server console)4 KB (679 words) - 14:08, 10 November 2021
- New console command: '''qsb_fog''' <nearclip> <farclip> <red> <green> <blue>. If all va999 bytes (159 words) - 00:57, 8 February 2010
- To record a [[demo]], type in the Quake [[console]]: <code>record mydemo</code> To stop demo recording, type in the Quake console: <code>stop</code>1 KB (182 words) - 16:04, 1 January 2022
- :The message to display in the console.604 bytes (84 words) - 12:06, 31 July 2023