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Difference between revisions of "Entity guide"

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This is a list of all the [[Entity|entities]] in standard ([[vanilla_quake|vanilla]]) Quake. For information on entities used in specific [[mod|mods]], please see the relevant mod page.
 
This is a list of all the [[Entity|entities]] in standard ([[vanilla_quake|vanilla]]) Quake. For information on entities used in specific [[mod|mods]], please see the relevant mod page.
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'''NOTE:''' When placing entities in your map, remember to account for 1 unit spacing around the entity; because the engine checks for collision in a >= way (as opposed to >). E.g. Monsters have to be at least 1 unit away from walls to avoid getting stuck and have to be on platforms at least 2 units wider to avoid falling off.  Also, narrow pathways will be very difficult for monsters to move into because the checks (for movement) are done in discreet steps.
  
 
==Entities==
 
==Entities==
* '''Worldspawn'''
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'''Worldspawn'''
** [[worldspawn]]
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* [[worldspawn]]
* '''Info'''
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'''Info'''
** [[info_player_start]]
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* [[info_player_start]]
** [[info_player_start2]]
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* [[info_player_start2]]
** [[info_player_deathmatch]]
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* [[info_player_deathmatch]]
** [[info_player_coop]]
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* [[info_player_coop]]
** [[info_teleport_destination]]
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* [[info_teleport_destination]]
** [[info_intermission]]
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* [[info_intermission]]
** [[info_notnull]]
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* [[info_notnull]]
** [[info_null]]
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* [[info_null]]
* '''Items'''
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'''Items'''
** [[item_cells]]
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* [[item_cells]]
** [[item_rockets]]
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* [[item_rockets]]
** [[item_shells]]
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* [[item_shells]]
** [[item_spikes]]
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* [[item_spikes]]
** [[item_health]]
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* [[item_health]]
** [[item_artifact_envirosuit]]
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* [[item_artifact_envirosuit]]
** [[item_artifact_super_damage]]
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* [[item_artifact_super_damage]]
** [[item_artifact_invulnerability]]
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* [[item_artifact_invulnerability]]
** [[item_artifact_invisibility]]
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* [[item_artifact_invisibility]]
** [[item_armorInv]]
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* [[item_armorInv]]
** [[item_armor2]]
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* [[item_armor2]]
** [[item_armor1]]
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* [[item_armor1]]
** [[item_key1]]
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* [[item_key1]]
** [[item_key2]]
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* [[item_key2]]
** [[item_sigil]]
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* [[item_sigil]]
* '''Weapons'''
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'''Weapons'''
** [[weapon_supershotgun]]
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* [[weapon_supershotgun]]
** [[weapon_nailgun]]
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* [[weapon_nailgun]]
** [[weapon_supernailgun]]
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* [[weapon_supernailgun]]
** [[weapon_grenadelauncher]]
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* [[weapon_grenadelauncher]]
** [[weapon_rocketlauncher]]
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* [[weapon_rocketlauncher]]
** [[weapon_lightning]]
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* [[weapon_lightning]]
* '''Monsters'''
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'''Monsters'''
** [[monster_army]]
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* [[monster_army]]
** [[monster_dog]]
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* [[monster_dog]]
** [[monster_ogre]]
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* [[monster_ogre]]
** [[monster_ogre_marksman]]
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* [[monster_ogre_marksman]]
** [[monster_knight]]
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* [[monster_knight]]
** [[monster_hell_knight]]
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* [[monster_hell_knight]]
** [[monster_wizard]]
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* [[monster_wizard]]
** [[monster_demon1]]
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* [[monster_demon1]]
** [[monster_shambler]]
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* [[monster_shambler]]
** [[monster_boss]]
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* [[monster_boss]]
** [[monster_enforcer]]
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* [[monster_enforcer]]
** [[monster_shalrath]]
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* [[monster_shalrath]]
** [[Spawn#Entity_information|monster_tarbaby]]
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* [[Spawn#Entity_information|monster_tarbaby]]
** [[monster_fish]]
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* [[monster_fish]]
** [[monster_oldone]]
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* [[monster_oldone]]
** [[monster_zombie]]
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* [[monster_zombie]]
* '''Lights'''
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'''Lights'''
** [[light]]
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* [[light]]
** [[light_fluoro]]
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* [[light_fluoro]]
** [[light_fluorospark]]
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* [[light_fluorospark]]
** [[light_globe]]
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* [[light_globe]]
** [[light_flame_large_yellow]]
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* [[light_flame_large_yellow]]
** [[light_flame_small_yellow]]
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* [[light_flame_small_yellow]]
** [[light_flame_small_white]]
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* [[light_flame_small_white]]
** [[light_torch_small_walltorch]]
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* [[light_torch_small_walltorch]]
* '''Sounds'''
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'''Sounds'''
** [[ambient_drip]]
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* [[ambient_drip]]
** [[ambient_drone]]
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* [[ambient_drone]]
** [[ambient_comp_hum]]
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* [[ambient_comp_hum]]
** [[ambient_flouro_buzz]]
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* [[ambient_flouro_buzz]]
** [[ambient_light_buzz]]
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* [[ambient_light_buzz]]
** [[ambient_suck_wind]]
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* [[ambient_suck_wind]]
** [[ambient_swamp1]]
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* [[ambient_swamp1]]
** [[ambient_swamp2]]
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* [[ambient_swamp2]]
** [[ambient_thunder]]
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* [[ambient_thunder]]
* '''Funcs'''
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'''Funcs'''
** [[func_door]]
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* [[func_door]]
** [[func_door_secret]]
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* [[func_door_secret]]
** [[func_wall]]
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* [[func_wall]]
** [[func_button]]
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* [[func_button]]
** [[func_train]]
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* [[func_train]]
** [[func_plat]]
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* [[func_plat]]
** [[func_illusionary]]
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* [[func_illusionary]]
** [[func_episodegate]]
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* [[func_episodegate]]
** [[func_bossgate]]
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* [[func_bossgate]]
* '''Misc'''
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'''Misc'''
** [[path_corner]]
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* [[air_bubbles]]
** [[misc_fireball]]
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* [[event_lightning]]
** [[misc_explobox]]
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* [[misc_explobox]]
** [[misc_explobox2]]
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* [[misc_explobox2]]
** [[misc_noisemaker]]
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* [[misc_fireball]]
** [[trap_spikeshooter]]
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* [[misc_noisemaker]]
** [[trap_shooter]]
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* [[path_corner]]
** [[event_lightning]]
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* [[testplayerstart]]
** [[air_bubbles]]
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* [[trap_shooter]]
** [[viewthing]]
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* [[trap_spikeshooter]]
* '''Triggers'''
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* [[viewthing]]
** [[trigger_changelevel]]
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'''Triggers'''
** [[trigger_once]]
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* [[trigger_changelevel]]
** [[trigger_multiple]]
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* [[trigger_once]]
** [[trigger_onlyregistered]]
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* [[trigger_multiple]]
** [[trigger_secret]]
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* [[trigger_onlyregistered]]
** [[trigger_teleport]]
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* [[trigger_secret]]
** [[trigger_setskill]]
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* [[trigger_teleport]]
** [[trigger_relay]]
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* [[trigger_setskill]]
** [[trigger_monsterjump]]
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* [[trigger_relay]]
** [[trigger_counter]]
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* [[trigger_monsterjump]]
** [[trigger_push]]
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* [[trigger_counter]]
** [[trigger_hurt]]
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* [[trigger_push]]
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* [[trigger_hurt]]

Latest revision as of 21:59, 26 May 2022

The Entity Guide is currently the focus of a Quake Wiki project. See more information (including style guidelines) on the Entity Doc Project page.

Note from the old wiki: Here is a good site to grab the info to fill these pages with: http://web.archive.org/web/20040607020324/http://www.annihilator.com/gameediting/quake/editing/editing_lvlentities.html

  • I did not say this, above link and test is from the original wiki. Do NOT copy and paste from non-free licensed sources. Spirit (talk)

This is a list of all the entities in standard (vanilla) Quake. For information on entities used in specific mods, please see the relevant mod page.

NOTE: When placing entities in your map, remember to account for 1 unit spacing around the entity; because the engine checks for collision in a >= way (as opposed to >). E.g. Monsters have to be at least 1 unit away from walls to avoid getting stuck and have to be on platforms at least 2 units wider to avoid falling off. Also, narrow pathways will be very difficult for monsters to move into because the checks (for movement) are done in discreet steps.

Entities[edit]

Worldspawn

Info

Items

Weapons

Monsters

Lights

Sounds

Funcs

Misc

Triggers