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Difference between revisions of "Entity guide"

From Quake Wiki

m (Added note about entity placement and spacing around the entity for collision/stuck.)
(Entities)
 
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* [[func_bossgate]]
 
* [[func_bossgate]]
 
'''Misc'''
 
'''Misc'''
* [[path_corner]]
+
* [[air_bubbles]]
* [[misc_fireball]]
+
* [[event_lightning]]
 
* [[misc_explobox]]
 
* [[misc_explobox]]
 
* [[misc_explobox2]]
 
* [[misc_explobox2]]
 +
* [[misc_fireball]]
 
* [[misc_noisemaker]]
 
* [[misc_noisemaker]]
 +
* [[path_corner]]
 +
* [[testplayerstart]]
 +
* [[trap_shooter]]
 
* [[trap_spikeshooter]]
 
* [[trap_spikeshooter]]
* [[trap_shooter]]
 
* [[event_lightning]]
 
* [[air_bubbles]]
 
 
* [[viewthing]]
 
* [[viewthing]]
 
'''Triggers'''
 
'''Triggers'''

Latest revision as of 21:59, 26 May 2022

The Entity Guide is currently the focus of a Quake Wiki project. See more information (including style guidelines) on the Entity Doc Project page.

Note from the old wiki: Here is a good site to grab the info to fill these pages with: http://web.archive.org/web/20040607020324/http://www.annihilator.com/gameediting/quake/editing/editing_lvlentities.html

  • I did not say this, above link and test is from the original wiki. Do NOT copy and paste from non-free licensed sources. Spirit (talk)

This is a list of all the entities in standard (vanilla) Quake. For information on entities used in specific mods, please see the relevant mod page.

NOTE: When placing entities in your map, remember to account for 1 unit spacing around the entity; because the engine checks for collision in a >= way (as opposed to >). E.g. Monsters have to be at least 1 unit away from walls to avoid getting stuck and have to be on platforms at least 2 units wider to avoid falling off. Also, narrow pathways will be very difficult for monsters to move into because the checks (for movement) are done in discreet steps.

Entities[edit]

Worldspawn

Info

Items

Weapons

Monsters

Lights

Sounds

Funcs

Misc

Triggers