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Difference between revisions of "Entity guide"
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This is a list of all the [[Entity|entities]] in standard ([[vanilla_quake|vanilla]]) Quake. For information on entities used in specific [[mod|mods]], please see the relevant mod page. | This is a list of all the [[Entity|entities]] in standard ([[vanilla_quake|vanilla]]) Quake. For information on entities used in specific [[mod|mods]], please see the relevant mod page. | ||
+ | |||
+ | '''NOTE:''' When placing entities in your map, remember to account for 1 unit spacing around the entity; because the engine checks for collision in a >= way (as opposed to >). E.g. Monsters have to be at least 1 unit away from walls to avoid getting stuck and have to be on platforms at least 2 units wider to avoid falling off. Also, narrow pathways will be very difficult for monsters to move into because the checks (for movement) are done in discreet steps. | ||
==Entities== | ==Entities== | ||
+ | '''Worldspawn''' | ||
* [[worldspawn]] | * [[worldspawn]] | ||
+ | '''Info''' | ||
* [[info_player_start]] | * [[info_player_start]] | ||
+ | * [[info_player_start2]] | ||
* [[info_player_deathmatch]] | * [[info_player_deathmatch]] | ||
* [[info_player_coop]] | * [[info_player_coop]] | ||
− | * [[ | + | * [[info_teleport_destination]] |
− | * [[ | + | * [[info_intermission]] |
+ | * [[info_notnull]] | ||
* [[info_null]] | * [[info_null]] | ||
− | + | '''Items''' | |
− | |||
* [[item_cells]] | * [[item_cells]] | ||
* [[item_rockets]] | * [[item_rockets]] | ||
Line 36: | Line 41: | ||
* [[item_key2]] | * [[item_key2]] | ||
* [[item_sigil]] | * [[item_sigil]] | ||
+ | '''Weapons''' | ||
* [[weapon_supershotgun]] | * [[weapon_supershotgun]] | ||
* [[weapon_nailgun]] | * [[weapon_nailgun]] | ||
Line 42: | Line 48: | ||
* [[weapon_rocketlauncher]] | * [[weapon_rocketlauncher]] | ||
* [[weapon_lightning]] | * [[weapon_lightning]] | ||
+ | '''Monsters''' | ||
* [[monster_army]] | * [[monster_army]] | ||
* [[monster_dog]] | * [[monster_dog]] | ||
Line 54: | Line 61: | ||
* [[monster_enforcer]] | * [[monster_enforcer]] | ||
* [[monster_shalrath]] | * [[monster_shalrath]] | ||
− | * [[Spawn#Entity_information]] | + | * [[Spawn#Entity_information|monster_tarbaby]] |
* [[monster_fish]] | * [[monster_fish]] | ||
* [[monster_oldone]] | * [[monster_oldone]] | ||
* [[monster_zombie]] | * [[monster_zombie]] | ||
+ | '''Lights''' | ||
* [[light]] | * [[light]] | ||
* [[light_fluoro]] | * [[light_fluoro]] | ||
Line 66: | Line 74: | ||
* [[light_flame_small_white]] | * [[light_flame_small_white]] | ||
* [[light_torch_small_walltorch]] | * [[light_torch_small_walltorch]] | ||
− | + | '''Sounds''' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* [[ambient_drip]] | * [[ambient_drip]] | ||
* [[ambient_drone]] | * [[ambient_drone]] | ||
Line 83: | Line 84: | ||
* [[ambient_swamp2]] | * [[ambient_swamp2]] | ||
* [[ambient_thunder]] | * [[ambient_thunder]] | ||
+ | * [[FireAmbient]] | ||
+ | |||
+ | '''Funcs''' | ||
* [[func_door]] | * [[func_door]] | ||
* [[func_door_secret]] | * [[func_door_secret]] | ||
Line 88: | Line 92: | ||
* [[func_button]] | * [[func_button]] | ||
* [[func_train]] | * [[func_train]] | ||
− | |||
* [[func_plat]] | * [[func_plat]] | ||
* [[func_illusionary]] | * [[func_illusionary]] | ||
* [[func_episodegate]] | * [[func_episodegate]] | ||
* [[func_bossgate]] | * [[func_bossgate]] | ||
+ | '''Misc''' | ||
+ | * [[air_bubbles]] | ||
+ | * [[event_lightning]] | ||
+ | * [[misc_explobox]] | ||
+ | * [[misc_explobox2]] | ||
+ | * [[misc_fireball]] | ||
+ | * [[misc_noisemaker]] | ||
+ | * [[path_corner]] | ||
+ | * [[testplayerstart]] | ||
+ | * [[trap_shooter]] | ||
+ | * [[trap_spikeshooter]] | ||
+ | * [[viewthing]] | ||
+ | '''Triggers''' | ||
* [[trigger_changelevel]] | * [[trigger_changelevel]] | ||
* [[trigger_once]] | * [[trigger_once]] | ||
Line 105: | Line 121: | ||
* [[trigger_push]] | * [[trigger_push]] | ||
* [[trigger_hurt]] | * [[trigger_hurt]] | ||
− |
Latest revision as of 03:33, 24 July 2024
The Entity Guide is currently the focus of a Quake Wiki project. See more information (including style guidelines) on the Entity Doc Project page. |
Note from the old wiki: Here is a good site to grab the info to fill these pages with: http://web.archive.org/web/20040607020324/http://www.annihilator.com/gameediting/quake/editing/editing_lvlentities.html
- I did not say this, above link and test is from the original wiki. Do NOT copy and paste from non-free licensed sources. Spirit (talk)
This is a list of all the entities in standard (vanilla) Quake. For information on entities used in specific mods, please see the relevant mod page.
NOTE: When placing entities in your map, remember to account for 1 unit spacing around the entity; because the engine checks for collision in a >= way (as opposed to >). E.g. Monsters have to be at least 1 unit away from walls to avoid getting stuck and have to be on platforms at least 2 units wider to avoid falling off. Also, narrow pathways will be very difficult for monsters to move into because the checks (for movement) are done in discreet steps.
Entities[edit]
Worldspawn
Info
- info_player_start
- info_player_start2
- info_player_deathmatch
- info_player_coop
- info_teleport_destination
- info_intermission
- info_notnull
- info_null
Items
- item_cells
- item_rockets
- item_shells
- item_spikes
- item_health
- item_artifact_envirosuit
- item_artifact_super_damage
- item_artifact_invulnerability
- item_artifact_invisibility
- item_armorInv
- item_armor2
- item_armor1
- item_key1
- item_key2
- item_sigil
Weapons
- weapon_supershotgun
- weapon_nailgun
- weapon_supernailgun
- weapon_grenadelauncher
- weapon_rocketlauncher
- weapon_lightning
Monsters
- monster_army
- monster_dog
- monster_ogre
- monster_ogre_marksman
- monster_knight
- monster_hell_knight
- monster_wizard
- monster_demon1
- monster_shambler
- monster_boss
- monster_enforcer
- monster_shalrath
- monster_tarbaby
- monster_fish
- monster_oldone
- monster_zombie
Lights
- light
- light_fluoro
- light_fluorospark
- light_globe
- light_flame_large_yellow
- light_flame_small_yellow
- light_flame_small_white
- light_torch_small_walltorch
Sounds
- ambient_drip
- ambient_drone
- ambient_comp_hum
- ambient_flouro_buzz
- ambient_light_buzz
- ambient_suck_wind
- ambient_swamp1
- ambient_swamp2
- ambient_thunder
- FireAmbient
Funcs
- func_door
- func_door_secret
- func_wall
- func_button
- func_train
- func_plat
- func_illusionary
- func_episodegate
- func_bossgate
Misc
- air_bubbles
- event_lightning
- misc_explobox
- misc_explobox2
- misc_fireball
- misc_noisemaker
- path_corner
- testplayerstart
- trap_shooter
- trap_spikeshooter
- viewthing
Triggers