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Difference between revisions of "Entity guide"
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This is a list of all the [[Entity|entities]] in standard ([[vanilla_quake|vanilla]]) Quake. For information on entities used in specific [[mod|mods]], please see the relevant mod page. | This is a list of all the [[Entity|entities]] in standard ([[vanilla_quake|vanilla]]) Quake. For information on entities used in specific [[mod|mods]], please see the relevant mod page. | ||
+ | |||
+ | '''NOTE:''' When placing entities in your map, remember to account for 1 unit spacing around the entity; because the engine checks for collision in a >= way (as opposed to >). E.g. Monsters have to be at least 1 unit away from walls to avoid getting stuck and have to be on platforms at least 2 units wider to avoid falling off. Also, narrow pathways will be very difficult for monsters to move into because the checks (for movement) are done in discreet steps. | ||
==Entities== | ==Entities== | ||
− | + | '''Worldspawn''' | |
− | + | * [[worldspawn]] | |
− | + | '''Info''' | |
− | + | * [[info_player_start]] | |
− | + | * [[info_player_start2]] | |
− | + | * [[info_player_deathmatch]] | |
− | + | * [[info_player_coop]] | |
− | + | * [[info_teleport_destination]] | |
− | + | * [[info_intermission]] | |
− | + | * [[info_notnull]] | |
− | + | * [[info_null]] | |
− | + | '''Items''' | |
− | + | * [[item_cells]] | |
− | + | * [[item_rockets]] | |
− | + | * [[item_shells]] | |
− | + | * [[item_spikes]] | |
− | + | * [[item_health]] | |
− | + | * [[item_artifact_envirosuit]] | |
− | + | * [[item_artifact_super_damage]] | |
− | + | * [[item_artifact_invulnerability]] | |
− | + | * [[item_artifact_invisibility]] | |
− | + | * [[item_armorInv]] | |
− | + | * [[item_armor2]] | |
− | + | * [[item_armor1]] | |
− | + | * [[item_key1]] | |
− | + | * [[item_key2]] | |
− | + | * [[item_sigil]] | |
− | + | '''Weapons''' | |
− | + | * [[weapon_supershotgun]] | |
− | + | * [[weapon_nailgun]] | |
− | + | * [[weapon_supernailgun]] | |
− | + | * [[weapon_grenadelauncher]] | |
− | + | * [[weapon_rocketlauncher]] | |
− | + | * [[weapon_lightning]] | |
− | + | '''Monsters''' | |
− | + | * [[monster_army]] | |
− | + | * [[monster_dog]] | |
− | + | * [[monster_ogre]] | |
− | + | * [[monster_ogre_marksman]] | |
− | + | * [[monster_knight]] | |
− | + | * [[monster_hell_knight]] | |
− | + | * [[monster_wizard]] | |
− | + | * [[monster_demon1]] | |
− | + | * [[monster_shambler]] | |
− | + | * [[monster_boss]] | |
− | + | * [[monster_enforcer]] | |
− | + | * [[monster_shalrath]] | |
− | + | * [[Spawn#Entity_information|monster_tarbaby]] | |
− | + | * [[monster_fish]] | |
− | + | * [[monster_oldone]] | |
− | + | * [[monster_zombie]] | |
− | + | '''Lights''' | |
− | + | * [[light]] | |
− | + | * [[light_fluoro]] | |
− | + | * [[light_fluorospark]] | |
− | + | * [[light_globe]] | |
− | + | * [[light_flame_large_yellow]] | |
− | + | * [[light_flame_small_yellow]] | |
− | + | * [[light_flame_small_white]] | |
− | + | * [[light_torch_small_walltorch]] | |
− | + | '''Sounds''' | |
− | + | * [[ambient_drip]] | |
− | + | * [[ambient_drone]] | |
− | + | * [[ambient_comp_hum]] | |
− | + | * [[ambient_flouro_buzz]] | |
− | + | * [[ambient_light_buzz]] | |
− | + | * [[ambient_suck_wind]] | |
− | + | * [[ambient_swamp1]] | |
− | + | * [[ambient_swamp2]] | |
− | + | * [[ambient_thunder]] | |
− | * '''Funcs''' | + | * [[FireAmbient]] |
− | + | ||
− | + | '''Funcs''' | |
− | + | * [[func_door]] | |
− | + | * [[func_door_secret]] | |
− | + | * [[func_wall]] | |
− | + | * [[func_button]] | |
− | + | * [[func_train]] | |
− | + | * [[func_plat]] | |
− | + | * [[func_illusionary]] | |
− | + | * [[func_episodegate]] | |
− | + | * [[func_bossgate]] | |
− | + | '''Misc''' | |
− | + | * [[air_bubbles]] | |
− | + | * [[event_lightning]] | |
− | ** [[misc_noisemaker]] | + | * [[misc_explobox]] |
− | + | * [[misc_explobox2]] | |
− | + | * [[misc_fireball]] | |
− | + | * [[misc_noisemaker]] | |
− | + | * [[path_corner]] | |
− | + | * [[testplayerstart]] | |
− | + | * [[trap_shooter]] | |
− | + | * [[trap_spikeshooter]] | |
− | + | * [[viewthing]] | |
− | + | '''Triggers''' | |
− | + | * [[trigger_changelevel]] | |
− | + | * [[trigger_once]] | |
− | + | * [[trigger_multiple]] | |
− | + | * [[trigger_onlyregistered]] | |
− | + | * [[trigger_secret]] | |
− | + | * [[trigger_teleport]] | |
− | + | * [[trigger_setskill]] | |
− | + | * [[trigger_relay]] | |
− | + | * [[trigger_monsterjump]] | |
+ | * [[trigger_counter]] | ||
+ | * [[trigger_push]] | ||
+ | * [[trigger_hurt]] |
Latest revision as of 03:33, 24 July 2024
The Entity Guide is currently the focus of a Quake Wiki project. See more information (including style guidelines) on the Entity Doc Project page. |
Note from the old wiki: Here is a good site to grab the info to fill these pages with: http://web.archive.org/web/20040607020324/http://www.annihilator.com/gameediting/quake/editing/editing_lvlentities.html
- I did not say this, above link and test is from the original wiki. Do NOT copy and paste from non-free licensed sources. Spirit (talk)
This is a list of all the entities in standard (vanilla) Quake. For information on entities used in specific mods, please see the relevant mod page.
NOTE: When placing entities in your map, remember to account for 1 unit spacing around the entity; because the engine checks for collision in a >= way (as opposed to >). E.g. Monsters have to be at least 1 unit away from walls to avoid getting stuck and have to be on platforms at least 2 units wider to avoid falling off. Also, narrow pathways will be very difficult for monsters to move into because the checks (for movement) are done in discreet steps.
Entities[edit]
Worldspawn
Info
- info_player_start
- info_player_start2
- info_player_deathmatch
- info_player_coop
- info_teleport_destination
- info_intermission
- info_notnull
- info_null
Items
- item_cells
- item_rockets
- item_shells
- item_spikes
- item_health
- item_artifact_envirosuit
- item_artifact_super_damage
- item_artifact_invulnerability
- item_artifact_invisibility
- item_armorInv
- item_armor2
- item_armor1
- item_key1
- item_key2
- item_sigil
Weapons
- weapon_supershotgun
- weapon_nailgun
- weapon_supernailgun
- weapon_grenadelauncher
- weapon_rocketlauncher
- weapon_lightning
Monsters
- monster_army
- monster_dog
- monster_ogre
- monster_ogre_marksman
- monster_knight
- monster_hell_knight
- monster_wizard
- monster_demon1
- monster_shambler
- monster_boss
- monster_enforcer
- monster_shalrath
- monster_tarbaby
- monster_fish
- monster_oldone
- monster_zombie
Lights
- light
- light_fluoro
- light_fluorospark
- light_globe
- light_flame_large_yellow
- light_flame_small_yellow
- light_flame_small_white
- light_torch_small_walltorch
Sounds
- ambient_drip
- ambient_drone
- ambient_comp_hum
- ambient_flouro_buzz
- ambient_light_buzz
- ambient_suck_wind
- ambient_swamp1
- ambient_swamp2
- ambient_thunder
- FireAmbient
Funcs
- func_door
- func_door_secret
- func_wall
- func_button
- func_train
- func_plat
- func_illusionary
- func_episodegate
- func_bossgate
Misc
- air_bubbles
- event_lightning
- misc_explobox
- misc_explobox2
- misc_fireball
- misc_noisemaker
- path_corner
- testplayerstart
- trap_shooter
- trap_spikeshooter
- viewthing
Triggers