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From Quake Wiki

Page title matches

  • * [[edict (console command)|edict]] * [[spawn (console command)|spawn]]
    2 KB (173 words) - 01:50, 31 October 2007
  • {{Console}}
    4 KB (372 words) - 23:57, 23 November 2013
  • #REDIRECT [[List of console variables]]
    39 bytes (5 words) - 21:57, 30 October 2007
  • #REDIRECT [[List of console commands]]
    38 bytes (5 words) - 21:57, 30 October 2007
  • '''Note: By default the console opens with CTRL+SHIFT+ESC!''' * cl_chatmode 0 - Acts like NQ where the console ONLY accepts commands.
    7 KB (1,242 words) - 12:59, 4 November 2017

Page text matches

  • * [[Console variables]] * [[Console commands]]
    3 KB (305 words) - 18:36, 29 October 2023
  • Now, run Quake and use the [[map]] console command to switch to that level. For instance if the level was called SM36. in the console. Alternatively, you could use the [[+command|+map]] command-line argument t
    3 KB (427 words) - 04:12, 1 June 2023
  • ...an be made transparent by setting a water alpha value, either globally via console variables, or on a per-map basis via worldspawn fields. ...t sky textures of a different resolution (printing an error message in the console). Sky textures which are not 256x128 will not be animated correctly, so the
    8 KB (1,372 words) - 02:04, 11 October 2023
  • * skill level can be changed on console mid map, causing nightmare monsters on an otherwise easy skill map, should
    6 KB (1,084 words) - 22:34, 17 February 2022
  • ...important that palette index 0 is black. The parameters for the [[color]] console command are the row #, but is restricted to rows 0 - 13.
    16 KB (2,244 words) - 19:15, 29 November 2022
  • The bitmap font that [[Quake]] uses to display text in the console or on screen. The image data is stored in gfx.wad by default but can also c
    500 bytes (88 words) - 19:04, 8 December 2018
  • ...uake.com/console/, which was used as a reference during the creation the [[Console Commands]] section.
    1 KB (213 words) - 13:58, 3 November 2023
  • * [[edict (console command)|edict]] * [[spawn (console command)|spawn]]
    2 KB (173 words) - 01:50, 31 October 2007
  • * [[Console HUD Control]]
    223 bytes (20 words) - 22:31, 16 April 2015
  • {{Console}}
    4 KB (372 words) - 23:57, 23 November 2013
  • * [[New Console features]]
    621 bytes (80 words) - 11:04, 16 September 2021
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    266 bytes (34 words) - 16:57, 28 March 2013
  • {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    793 bytes (127 words) - 16:22, 29 March 2013
  • #REDIRECT [[List of console variables]]
    39 bytes (5 words) - 21:57, 30 October 2007
  • #REDIRECT [[List of console commands]]
    38 bytes (5 words) - 21:57, 30 October 2007
  • ===[[Dedicated Servers]] - Servers only console apps===
    4 KB (456 words) - 10:38, 17 November 2009
  • **_screen - status bar, console etc drawing **console - console text control (calls functions from gl_screen to draw)
    6 KB (974 words) - 12:29, 25 July 2023
  • {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    595 bytes (84 words) - 16:46, 2 May 2015
  • {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    412 bytes (61 words) - 00:36, 31 October 2007
  • {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    489 bytes (65 words) - 16:21, 29 March 2013
  • {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    460 bytes (60 words) - 16:58, 28 March 2013
  • {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    544 bytes (72 words) - 00:04, 31 October 2007
  • {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    797 bytes (123 words) - 00:07, 31 October 2007
  • {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    525 bytes (71 words) - 16:21, 29 March 2013
  • {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    608 bytes (88 words) - 16:22, 29 March 2013
  • {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    621 bytes (89 words) - 16:59, 28 March 2013
  • {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    6 KB (974 words) - 00:22, 31 October 2007
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    226 bytes (27 words) - 16:21, 29 March 2013
  • {{underscore-lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    399 bytes (57 words) - 16:22, 29 March 2013
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    195 bytes (24 words) - 16:58, 28 March 2013
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    764 bytes (121 words) - 16:44, 2 May 2015
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    516 bytes (80 words) - 01:05, 31 October 2007
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    448 bytes (60 words) - 01:28, 31 October 2007
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    632 bytes (95 words) - 19:21, 6 July 2021
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    1 KB (226 words) - 17:04, 28 March 2013
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    431 bytes (61 words) - 17:04, 28 March 2013
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    364 bytes (44 words) - 08:20, 6 June 2021
  • {{lowercase-underscores}}{{Infobox Console variable This console variable determines the rendering path that the engine will use to render t
    1 KB (179 words) - 01:45, 31 October 2007
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    297 bytes (34 words) - 01:47, 31 October 2007
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    298 bytes (34 words) - 01:48, 31 October 2007
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    461 bytes (70 words) - 16:22, 29 March 2013
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    493 bytes (71 words) - 16:22, 29 March 2013
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    312 bytes (37 words) - 16:22, 29 March 2013
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    335 bytes (45 words) - 16:22, 29 March 2013
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    288 bytes (42 words) - 16:22, 29 March 2013
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    246 bytes (32 words) - 16:22, 29 March 2013
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    823 bytes (124 words) - 16:22, 29 March 2013
  • {{Infobox Console variable ...ile in [[GLQuake]] you will have to restart the level (use the [[restart]] console command) for it to have effect.
    730 bytes (120 words) - 06:37, 7 November 2017
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    1 KB (218 words) - 16:22, 29 March 2013
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    447 bytes (63 words) - 17:12, 2 May 2015
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    703 bytes (110 words) - 16:22, 29 March 2013
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    298 bytes (35 words) - 16:22, 29 March 2013
  • {{lowercase-underscores}}{{Infobox Console variable sv_gravity is a console variable that sets the amount of gravity in the current game. The Default i
    889 bytes (150 words) - 02:21, 31 October 2007
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    541 bytes (84 words) - 02:23, 31 October 2007
  • {{lowercase-underscores}}{{Infobox Console variable Debugging tool. When enabled, continuously prints to the console the number of sounds playing at the moment, like this:
    304 bytes (43 words) - 16:22, 29 March 2013
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    294 bytes (35 words) - 16:56, 28 March 2013
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    346 bytes (46 words) - 16:22, 29 March 2013
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    242 bytes (33 words) - 16:22, 29 March 2013
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    424 bytes (67 words) - 16:22, 29 March 2013
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    504 bytes (67 words) - 16:22, 29 March 2013
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    504 bytes (67 words) - 16:22, 29 March 2013
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    504 bytes (67 words) - 16:22, 29 March 2013
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    504 bytes (67 words) - 16:22, 29 March 2013
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    504 bytes (67 words) - 16:22, 29 March 2013
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    721 bytes (109 words) - 16:22, 29 March 2013
  • {{lowercase-underscores}}{{Infobox Console variable ...he speed is specified in pixels per second, so it will take longer for the console to open or close on higher resolutions.
    494 bytes (73 words) - 16:22, 29 March 2013
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    576 bytes (82 words) - 02:42, 31 October 2007
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    197 bytes (22 words) - 02:43, 31 October 2007
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    1 KB (199 words) - 16:22, 29 March 2013
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    458 bytes (66 words) - 16:22, 29 March 2013
  • {{lowercase-underscores}}{{Infobox Console variable {{Console variables}}
    380 bytes (57 words) - 01:15, 2 November 2007
  • The website contains detailed information on the console commands and provides other versions of the engine, as well as source and s
    1 KB (192 words) - 11:00, 12 May 2010
  • ...the client. The parameter ''s'' contains the entire string entered on the console.
    12 KB (1,964 words) - 15:24, 16 February 2011
  • ...ield is TRUE if the player is currently chatting (in messagemode, menus or console). Set by engine.
    125 bytes (20 words) - 15:28, 27 January 2008
  • +use and -use console commands control this float, as .button1 was used by many mods in the past
    135 bytes (23 words) - 15:30, 27 January 2008
  • Gets a valid target for the player to auto aim at. The '''sv_aim''' console variable determines the maximum angle from the check position the entity ca
    1 KB (196 words) - 13:32, 1 August 2023
  • client console command:
    448 bytes (79 words) - 02:09, 25 March 2013
  • Indicates this engine supports the "set" console command which creates or sets a non-archived cvar (not saved to config.cfg
    227 bytes (38 words) - 15:04, 28 February 2008
  • Indicates this engine supports the "seta" console command which creates or sets an archived cvar (saved to config.cfg on exit
    221 bytes (37 words) - 15:04, 28 February 2008
  • Indicates this engine supports console commandlines containing $cvarname which will expand to the contents of that
    205 bytes (34 words) - 15:06, 28 February 2008
  • sbar/menu/console textures: for example the texture "conchars" (console font) in gfx.wad
    3 KB (430 words) - 02:11, 25 March 2013
  • ...w console cvar to the server console (in singleplayer this is the player's console), the cvar exists until the mod is unloaded or the game quits.
    305 bytes (47 words) - 02:09, 25 March 2013
  • Shows that the engine supports the "play2" console command (plays a sound without spatialization).
    98 bytes (14 words) - 14:06, 29 February 2008
  • Console commands:
    311 bytes (45 words) - 14:07, 29 February 2008
  • Shows that the engine supports the "r_letterbox" console variable, set to values in the range 0-100 this restricts the view vertical
    328 bytes (49 words) - 14:08, 29 February 2008
  • ...y" around the level. Once you've selected a nice viewpoint, bring down the console and type "viewpos". The first set of numbers is the "origin" keyvalue and t
    2 KB (363 words) - 08:51, 9 December 2015
  • ...ically be a port of a Quake engine to another architecture like Linux or a console.
    9 KB (1,453 words) - 17:01, 5 March 2024
  • A skybox is loaded using either the "loadsky" console command or directly from the BSP file (by specifying a skybox name in the w ...automatically issue every command that you can manually issue it with the console of your favorite Quake client/engine in the game except all the commands th
    17 KB (3,014 words) - 12:16, 14 February 2023
  • Starts printing the statements the VM is executing to the console. Useful for debugging code to see what exact steps it's taking. Paired with
    399 bytes (53 words) - 18:43, 31 July 2023
  • Stops printing the statements the VM is executing to the console. Paired with <code>traceon()</code> to start statement printing.
    333 bytes (42 words) - 18:45, 31 July 2023
  • Prints information about the passed entity to the console. Useful for debugging.
    459 bytes (58 words) - 18:48, 31 July 2023
  • variable = see console variables returns the value of a console variable.
    129 bytes (17 words) - 19:25, 7 May 2008
  • ...es, object text, and simple flow control for execution of cfg files on the console.
    965 bytes (156 words) - 00:21, 9 May 2008
  • ...tartup, but players can create their own config files and load them at the console using the [[exec]] command.
    1 KB (228 words) - 13:33, 31 December 2022
  • ...Me) and then run ''QUAKE.EXE'' from the command line. The DOS-like command console in Windows NT/2000/XP/2003/Vista won't work for this, even in Win95 compati
    2 KB (394 words) - 02:23, 3 December 2023
  • ! !! [[Beams]] !! [[Console]] background !! [[Far clip distance]] !! GL textures !! Temporary entities ! !! Command/script buffer !! Console buffer size !! [[Edicts]] !! [[Efrags]] !! File handles !! Models, precache
    6 KB (530 words) - 12:59, 19 January 2014
  • # RCON support (remote server console)
    4 KB (679 words) - 14:08, 10 November 2021
  • New console command: '''qsb_fog''' <nearclip> <farclip> <red> <green> <blue>. If all va
    999 bytes (159 words) - 00:57, 8 February 2010
  • To record a [[demo]], type in the Quake [[console]]: <code>record mydemo</code> To stop demo recording, type in the Quake console: <code>stop</code>
    1 KB (182 words) - 16:04, 1 January 2022
  • :The message to display in the console.
    604 bytes (84 words) - 12:06, 31 July 2023
  • ...current '''self''' entity. Information about this entity is dumped in the console. This entity is also removed and execution of its code will stop. This shou :The message to display alongside the entity information dump in the console.
    721 bytes (106 words) - 12:13, 31 July 2023
  • ...width="80px" | ''message'' || This is the text that will be printed to the console when the level loads. It is used for the level name, though some level desi
    7 KB (1,110 words) - 23:41, 28 May 2022
  • ...not angle the shot up or down). You can find the index of entities via the console command ''edictlist'' in most modern engines. Note that the index of an ent
    11 KB (1,869 words) - 17:27, 7 April 2013
  • Sends a message to the passed player's console. Useful for executing console commands such as the item flash on pick up. Messages should have the '''\n' :The message to run in the player's console e.g. a command.
    627 bytes (98 words) - 15:34, 31 July 2023
  • ...all players in the game, but they will only see it if the '''developer''' console variable is set to 1. This is mainly for debugging purposes. Messages will
    1 KB (197 words) - 18:22, 31 July 2023
  • 614 bytes (92 words) - 15:33, 22 January 2020
  • 373 bytes (57 words) - 11:23, 7 April 2013
  • 221 bytes (34 words) - 11:28, 7 April 2013
  • ...s/console/commands/quake.html Quake Console Commands] List of commands and console variables in Quake.
    154 bytes (22 words) - 23:08, 16 April 2015
  • Prints all of the entities in the map to the console. Mainly used for debugging.
    317 bytes (44 words) - 18:38, 31 July 2023
  • ...s, in fact, ready within the drive. In that case, typing ''cd on'' in the console will "wake up" the drive and, followed by ''cd loop'' [or ''cd play''] with
    3 KB (533 words) - 23:22, 3 February 2021
  • ...ed console in FTEQW | Advanced console]]: all you ever wanted from a quake console
    983 bytes (131 words) - 08:17, 9 April 2022
  • ...or up to 4 game controllers (so long as they're just clones of Microsoft's console controllers...). Windows is responsible for deciding which controller is as
    5 KB (759 words) - 18:49, 1 November 2017
  • ...ontains a built in version of FTEQCC. You can access it with the 'compile' console command. There is limited console access. Please be very careful about the commands you exec in this state.
    13 KB (2,070 words) - 06:47, 13 September 2023
  • ...ack will pause whenever the game is not shown fullscreen - that is, if the console is shown, the menu is loaded, etc. This allows you to visit the console and issue commands without breaks and pauses.
    3 KB (522 words) - 19:25, 1 November 2017
  • == Random useful commands (bash or console) ==
    7 KB (1,171 words) - 19:09, 1 November 2017
  • ** Start by typing /xmpp in the console (after enabling with /menu_download) You can get some of these via the build in download menu. Type in the console:
    1 KB (219 words) - 09:27, 24 March 2021
  • '''Note: By default the console opens with CTRL+SHIFT+ESC!''' * cl_chatmode 0 - Acts like NQ where the console ONLY accepts commands.
    7 KB (1,242 words) - 12:59, 4 November 2017
  • * This specifies what the game should be referred to by various console prints etc. This should be the formal name of your mod. * The second arg should be an svn revision number (visible from the 'version' console command).
    11 KB (1,823 words) - 20:14, 1 November 2017
  • This means that the client supports a few additional console commands and supplementry extensions.
    5 KB (733 words) - 20:21, 1 November 2017
  • * If the console text size is too small, use the command vid_conautoscale 4. If it's too dar * Use the MENU key to toggle the console, and the on screen keyboard to type on it
    1 KB (178 words) - 16:49, 2 November 2017
  • ...it to work in FTEQW is to disable "joystick" and enable "in_xinput" in the console, to keep in mind that the left thumbstick is mapped to joyadvaxis R and U,
    2 KB (300 words) - 11:16, 30 November 2019
  • This is mandatory in order to understand what the various console variables actually do. Really, I can’t stress this enough. [http://ode-wi ...t uses it. In FTE (as well as Darkplaces), these controls are accessed via console variables.
    7 KB (1,201 words) - 20:14, 2 November 2017
  • The resulting file-name will be displayed in the console (as a more easily findable system path). Can be opened from the console with
    4 KB (565 words) - 18:08, 22 November 2017
  • ...loaded. The client must thus also place certain additional restrictions on console commands and cvars, just as it would via stuffcmds. ...for you by issuing the command 'pr_dumpplatform -O csdefs -Tcs' at FTEQW's console (be warned that it includes FTEQCC extensions which will not work in other
    48 KB (7,842 words) - 17:21, 3 November 2017
  • ...will need your own XMPP account and you can open it by typing /xmpp in the console.
    1 KB (181 words) - 18:04, 22 November 2017
  • Impulse is a console command - "impulse {number}" where {number} is an integer value 1 - 255. Of course, having to pull down the console to issue commands would be an extreme challenge in game control, so a numbe
    6 KB (1,043 words) - 01:49, 27 March 2018
  • Impulse is a console command - "impulse {number}" where {number} is an integer value 1 - 255. ...number of shortcut possibilities are used. The most common type is another console command called bind - "bind {keypress} {command sequence}"
    6 KB (1,039 words) - 21:08, 16 December 2020
  • ...ticleinfo.txt file to be used with FTE, but you must do it manually at the console. FTE and QSS can directly use these only when explcitly configured to do so
    68 KB (10,377 words) - 06:24, 9 December 2023
  • Console text parsing has some fancy new character encoding. This pair of chars denotes a console link. Console links are often clickable or can contain other information (their text+data
    9 KB (1,480 words) - 08:35, 16 September 2018
  • :Called when the player kills themselves via the console command.
    11 KB (1,743 words) - 11:13, 2 August 2023
  • You can enter these in the [[console]] or assign them to keys in your [[Config files|config files]]. There are many more [[Console commands|console commands]], many depending on your [[Engine|engine]] but the ones listed he
    995 bytes (157 words) - 20:54, 11 December 2020
  • * Game drops to console, instead of crashing, when a net game fails to load. These failures are ge * Fixed a hole where a fake client was able to change cvars and execute Quake console commands on remote servers.
    7 KB (1,251 words) - 11:11, 19 April 2019
  • ...You can directly load that map by entering "''map e2m3''" in the [[Console|console]]. ...lso can directly load that map by entering "''map e2m7''" in the [[Console|console]].
    4 KB (667 words) - 19:36, 6 October 2020
  • ...var]] at the same time it showes the text on screen instead of just in the console window.
    797 bytes (126 words) - 18:27, 27 May 2020
  • ...op a file onto the program window to display it. You can also do it with a console command:<br /> 2. Open the console and use ALL of these commands:<br/>
    7 KB (1,232 words) - 03:54, 16 June 2020
  • ...source ports, mouselook is disabled by default. Entering "+mlook" into the console will make it so you can look up and down. mlook is not saved to the config
    177 bytes (33 words) - 13:34, 20 August 2022
  • Gets the value of a console variable as a number. For variables that don't store numbers or don't exist :The name of the console variable.
    407 bytes (56 words) - 17:43, 1 August 2023
  • Sets the value of a console variable. All variables are stored as strings internally so this can be use :The name of the console variable.
    481 bytes (73 words) - 17:42, 1 August 2023
  • ...th PC users. Quake III Dreamcast is often considered one of the best PC to console ports. The port also features a unique soundtrack composed by Aubrey Hodges
    345 bytes (56 words) - 06:19, 7 November 2023
  • ...rt lacks online play due to a lack of a modem or broadband adapter for the console. The port features 4 player split screen across new maps, with new weapons,
    405 bytes (66 words) - 06:23, 7 November 2023